The next big task is to take the map editor's internal code and transfer it to the game; this means making the map serializable. Then I have to load it in the game into vertex buffers (instead of immediate mode, naturally) and then batch by material, which is something I've never done before.
I've also got to do a lot more work on the editor; namely, actual editing as opposed to just laying vertices.
So I'll be working on that tonight, instead of the mass of videogames in my backlog. I promise. Mostly because I beat Condemned and Vegas 2 over the weekend, and both of them have remarkably disappointing endings.
HEY! There's still time for Los Angeles GDNetters to register for the Grilled Cheese Invitational. BREAD. BUTTER. CHEESE. VICTORY.