New since last update:
(almost) object orientated bounding boxes
projectiles
particle engine (blood and bullet casings)
bounding box collision detection
collision models (low-poly version of model used for collision detection)
the screen shot is from a test that I just ran of my collision detection. I shot a bunch of bullets at a bot, then paused the game and swung the camera around to take the screen shot from behind the bot.
It appears that my bullets might be out-running their bounding boxes. odd