Sick

Published March 02, 2011
Advertisement
Not feeling to well today, so I ended up not going to school, fortunately was up to some coding every now and then so I have a small update for y'all:

UML.png

As you can see there has been a couple changes to the UML model I originally was going with. For starters changed the name of AutoSprite to NPC, I also added a bunch of attributes and methods to the class as well. Coding this went pretty smoothly, Sprites can now be animated with spritesheets and now my NPC's move around on screen in a set path based on a text file that is loaded via LoadPath() method. Groundbreaking hey;)

Heres my little Egyptian towns person in all his pixel-ey glory. hes moving/animated you just can't tell from the screen shot :D

Image1.png

Next goals are:

- make more spritesheets for this guy ( he currently always faces forwards no matter which way hes moving) and update my code accordingly
- let them move randomly if need be, so they don't need to follow predetermined paths. Not sure how useful this will be to me but it can't hurt.
- start working on player controlled sprites

Thanks for reading,
ciao.
Previous Entry The Wheels Start Turning
Next Entry Strike?
0 likes 2 comments

Comments

pvaughn87
Hey man.
Just got started on learning some basic coding myself, so kudos on the Egyptian man! Is this part of a bigger project? I haven't read any of your other journal entries so sorry I'm a little out of the loop...
-Peter
March 07, 2011 05:39 AM
InfectiousGames
Ancient Egypt is where its at. Mummification and all ;)

Well my long term goal is to make an RPG some day but due to it just being me working on this and my lack of artistic abilities/story writing that goal is a LONG way off ;) The way I'm going about coding this though is just trying to break down aspects that I need in an RPG into small bite sized chunks. I kind of mentioned some short term goals at the end of this post which I'm trying to stick too. I'm a beginner too so theres not much of a loop to be out of!

Thanks for reading!
March 07, 2011 07:00 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement

Latest Entries

Slump

1158 views

Still Here...

1003 views

Strike?

1060 views

Sick

1080 views

Mid Term Woes

977 views
Advertisement