Introduction

Published September 15, 2011
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Hi all!

I'm new to this forum, but I'm certainly not new to programming! I've been dabbling around in DarkBASIC for ages (since 2007) and have created a few interesting things. My main projects have included level editors and small platform games, but unfortunately I lost all of them in a crash, and even worse is that since DarkBASIC has issues with Windows 7, some of the back-up code from those old programs I've found on old hard drives do not work on my current system. All of this has led me to Blitz3D, which the more I play with it, the more I realize just how much better it is than DarkBASIC.

It uses a syntax more C-like than DarkBASIC, and as a result it's closer to "real" programming than DarkBASIC. DarkBASIC does a lot of things behind the scenes so that the programmer doesn't have to deal with it. While this seems like a great idea in theory, in practice it totally wrecked my view of programming. Blitz3D has forced me to think about programming in new ways that I hadn't thought before, and I like that. Granted, every other programming language does the same, but I really like Blitz right now and want to stick with it for a little while. It's a great language!

However, this does not mean that I won't learn a more advanced language such as C#/C++. Eventually I do want to get there, and I even have a few books on the languages to study in my spare time. Eventually, I want to develop games for the Xbox 360 with XNA...but that's at least a couple of years off! So in the mean time, my games will be made with Blitz3D, and I'll release them soon! I'm working on one now that I will detail in future posts, and I must admit I'm very excited about it. It's a 3D Sidescroller, and that's all I'm going to tell you. :P

So if you're interested, stay tuned! Otherwise, well, I'll post a thread and you'll be surprised. Either way, you win! :)

-Jeremy, aka CoffeeCoder



1 likes 7 comments

Comments

jbadams
Welcome to GDNet! [img]http://public.gamedev.net/public/style_emoticons/default/cool.gif[/img]
September 19, 2011 08:52 AM
CoffeeCoder
Thanks! :)
September 19, 2011 09:24 PM
ukdm
Welcome CoffeeCoder. I've heard a number of DarkBasic users are making the switch to GLBasic and not regretting it. Did you take a look at that package too? It's got a very active community.

http://www.glbasic.com/
September 21, 2011 06:23 AM
CoffeeCoder
Thanks ukdm, I'll definitely look into that tool! It looks great!
September 24, 2011 04:22 AM
CoffeeCoder
Wow, GLBasic is amazing! Unfortunately the full version costs $107.00 USD, but with its multi-platform ability for both 2D and 3D, that sounds worth it!

Looks like I won't be needing Blitz or XNA after all, for now.
September 24, 2011 04:15 PM
ukdm
I thought you'd like it :-)

I recommended it because not only does it fit your needs based on what you said in the post, it also has a really active community. For example, the guy who developed it is on the forums daily answering questions and implementing bug fixes.

I agree, worth the investment.plus you can publish to iPhone and sell on the App Store.
September 24, 2011 05:29 PM
CoffeeCoder
Yeah, I love that the guy who created it is on the forums daily. Not only does that show his devotion to his product, it shows devotion to its users. He actually cares about them!

The more I look at it, the more it looks great. It would be great to develop my game with, because I could develop it on Mac or Windows or Linux and have it run on all three, in BASIC. Amazing! That would be brilliant for my platform game I want to develop. :)

It has rather impressive shading features as well...I'm going to have to look into OpenGL more.
September 25, 2011 05:10 AM
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