The language is a lot simpler of a switch from DarkBASIC to Blitz3D, and it also seems to be more powerful. It uses OpenGL to render its graphics as opposed to DirectX, enabling support for Windows, Mac OS X, Linux, Android, the iOS platform and even webOS! Quite simply, GLB is a very powerful tool.
It is absolutely perfect for the game I have in mind, which I wanted to be able to be cross-platform anyway, so this is a God-send for sure. Thanks to ukdm for telling me about it, without him I would never have discovered it!
So, now I've just got to purchase the full version (after my next couple of paychecks, so in about a month's time), and I'll be able to start programming my game that will run on ever computer platform out there right now. Since I dabble in Linux from time-to-time, this software is perfect because now I can develop more 3D games for Linux as well!