Classic RPG #1 - Task 3 - Update 8

Published April 07, 2012
Advertisement
Task 3 Update 7: http://www.gamedev.n...ask-3-update-7/

Hello everyone! In this entry I'll be talking about what will be coming up in Task 4! Task 3 thankfully is complete! The World Designer is fully functional, and doesn't need a collision layer, or any fancy tools because of the map sizes. See below for an example of a test map, which is only showing 1/4 of a playable map.

(Click Picture to View Full Size!)

gallery_193889_335_61383.png

You might notice the new sprite by the end of the bridge! Well, he's the main character!

gallery_193889_335_110.png

You will also notice a Tower, and Cave. When you enter the Tower or Cave, new maps will load. You will also find treasures worth fighting for as you travel through these places.

Task 4 will consist of building a Demo Level with a working Battle System, Player Inventory, and other features. I will go more into detail on my next entry, which will lead up to that live Demo I've been waiting to show!

Have a great Easter everyone, and I hope you enjoyed reading this entry!
1 likes 3 comments

Comments

Programmer16
Looking good!

You have a great Easter yourself!
April 07, 2012 06:15 PM
Programming020195BRook
Thanks! I even got drop down menus working. In options you can fill and clear layers as well. :)
April 07, 2012 09:20 PM
AlanSmithee
Very nice, looking good!
April 17, 2012 01:23 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement