Introduction

posted in Project NN
Published September 04, 2012
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Greetings to all,
From 2d project which was supposed to be AI sandbox I moved into the 3D, because I wanted to interact with characters and test their behaviours like in the "game". That was the main reason to switch project into 3d space.
What I want to implement:

  • Autonomously characters which know their environment and can interact with each other

    • Personality

      • Personality attributes (traits) and opposites of:
      • Brave
      • Friendly
      • Lazy
      • ...
  • Roles

    • Food gatherer
    • Explorer
    • Fighter
    • ...
  • Stats

    • Stamina
    • Perception
    • Strength
    • ...
  • World data gathering, collection of:

    • Terrain surface and anatomy
    • Safe / Dangerous places
    • Other families, villages and factions
    • Food sources
    • Enemy territories
    • Houses and other structures
  • Interactions

    • Social

      • Information exchange with others
      • Relationship based acting
  • Environment

    • Smells
    • Noises
  • Combat

    • Fighting in groups against enemy groups or single creature
    • Tactical planning
    • Threat prediction
    • Home area guarding
    • Acting affected by character personality
    • Physical and Fantasy combat


  • Some RPG elements
  • Graphics in toon style

  • I'm also inspired with other titles like World of Warcraft, Sims, Fallout, Black & White and others, which implemented interesting AI elements in to the their game. That's it ! Next, world introduction.
    Next Entry The Entity
    1 likes 1 comments

    Comments

    Navyman
    Welcome to the GameDev.net Development Journal. It think you will get a lot out of having a journal here. There are some amazing and helpful people here.
    September 08, 2012 06:38 AM
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