- Walls
- 2 Paddles
- 1 Ball
I have also added a UI to display the score.
I have also written a model converter which takes an wavefront .obj file and converts it into a format which is easier to parse in my game engine. Currently the converter writes out the
- the total number of vertices
- vertex data (position and texture coordinate),
- the total no of indices
- the triangle data i.e the index data for each triangle
It also creates a subset for each material which contains
- the start index
- the number of indices in this subset
- the diffuse color
- the texture file
The in game Screen after clicking Single Player or Multiplayer
[sharedmedia=gallery:images:3063]
Next on the agenda is to get the paddles and ball moving and adding a collision checker