First off, the judge, a model done and textures by me.
Here's an ogre, modelled and textured by Georg.
I would really love to show all the models, but I don't to spoil to much, therefor an overview of all creatures, but only the silhouette
I'm loving the silhouettes.
Out of curiosity, how long does it usually take you to make a single model? I'm doing the same sort of thing right now, but at snail-pace.
Nice. What sort of game are you making, how big a team and what's the high over planning?
Thx, we are two people, this is just a hobby-sparetime project. The game is (currently ;) ) a dungeon building/god game. It reminds of dungeon keeper with an influence of dwarf fortress.
I'm loving the silhouettes.
Out of curiosity, how long does it usually take you to make a single model? I'm doing the same sort of thing right now, but at snail-pace.
The trick is, that you have a solid base of some models, after that, I need ~6-8 hours to model and texture a new model by recombining and modifying existing models. And you need practise to keep a clean model base and recombine model parts (edge-loop, keep a clean topology, cutting up models, restructure them etc.) So, I start with a snail-pace too, but with time you will get a lot faster :)