Secondly the theme for this year, I felt it was much better than last years, but it's nowhere near perfect. One of two major complaints were seen. First off there was the relatively obvious "use your death to advance", which many contestants seemed to want to avoid using, and I do think many succeeded in that regard. I do believe that when looked into deeply their are a number of possible interpretations, but overall it was still kind of restricting. So with this in mind, I have decided that next year multiple themes will be presented, and you well be tasked with incorporating at least 2 of the themes into your game(likely a total of 4 themes will be presented). This will also most likely mean more abstract theme concepts, but we'll see what I can collect for next years.
On the topic of judging itself, I feel some work is to be done here. Eck himself created a great scale, and I attempted to make it as a guideline for each judge to use, but I don't believe each judge followed it adequately. Secondly I also put forth some basic guidelines for how a judge is to treat games. However still I think this requires more refining to get right. Judges are still going to have their individual takes on each game, but I'd like to narrow the margin between how widely different a game is scored by two different judges. Perhaps I need to take a firmer role when I see how each judge is addressing individual games, If i see a score that is vastly different from how the rest of the judges have scored a game I should perhaps ask for the judge to reevaluate the score. Or alternatively perhaps i should only average the 3 highest scores. I plan to give this thought on how I might improve the way judging is done.
Next, I had hoped by adding a reward for reviewers, it would have given more incentive to others to give feedback and review games. Unfortunately there wasn't any real strong uptake in what was seen in terms of feedback. I'm not sure if i will keep this reward in for the future, and was a bit surprised to see so few actually partake in it. I'm really not sure what to do to encourage others to share there feedback.
I have much to think about, and I doubt i'll get it all right next year either, but hopefully next year well be an improvement over this years. Thank you for everyone that competed, supported, and helped this year! Till next year's contest!
I am not sure I fully agree. Part of what makes the competition rewarding and fun is the chance of success or failure. Try not to beat yourself up when you read the word "disappointed" because this is in part what makes a person try harder next year. Competition is crucial for development and growth and by removing the win/lose aspect you remove that crucial element of participation.
I just want to make sure you know that what you are doing is great. I enjoy these competitions and the people I have spoken with are happy this community has them. Some of the other online ones are so large you get lost in the games... this is still small enough it is manageable and fun to participate in. Keep up the great work and keep working to refine the process! <3