Look what I can do! Look what I can do! (Imagine some explosion sfx)
Oh this is wicked fun! They don't do any "damage" as yet(nothing does actually..hmm..), but they cause some serious chaos, especially during races. And propulsion, I'm getting pretty good at moving some distance just using the flip and explode maneuver, especially with airBoost! hahaha!!
They are kinda touchy too, so go blow yourself up!
and Live in v0.3.6 try out the latest new game mechanic, explosive snowballs, for yourself right here: https://www.kongregate.com/games/WilliamOlyOlson/slingbot-boarding
Also in this build I've improved my ground detection method a bit so I'm back to using just the one (set of split ground mesh objects). I was previously using these for the visual meshes only and a full undivided mesh for the collider as that would allow seamless physics interaction with the ground without adjusting my code.. lol. I'm now just simply ignoring raycast attempts that don't return anything.. Duh!.. and it seems to be mostly working so far.. Easy enough for now and saves me almost 30mb in the final build!
So, smaller build(quicker load time), exploding snowballs, first run at the explosion sounds(just a mix of cco specials for now).. Let me know what ya think!
P.S. My audio setup is crap, so let me know if something sounds way terrible...
I like the explosive snowballs. Very nice!