Game Engine Programming 024.1 - Setting up the geometry pipeline | C++ Game Engine

Published February 20, 2021
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In this video, I'll set up the foundation for Primal Engine's asset pipeline and we'll start with defining data structures needed for importing and generating 3D mesh geometry. (Red Episode)

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keywords: mesh, geometry, procedurally generated, asset pipeline

by Arash Khatami

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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

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