Game Engine Programming 031.1 - Descriptor heap allocator | C++ Game Engine

Published September 04, 2022
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In this new episode, I'm going to write an allocator class that keeps track of resource descriptors for our graphics resources. I'll start with a high-level explanation of resources, descriptors and descriptor heaps and will continue implementing the allocator class. (Red Episode)

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eywords: graphics rendering, direct3d 12, directx 12, resource binding, resource view

by Arash Khatami

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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

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