Game Engine Programming 024.3 - Processing vertex normals | C++ Game Engine

Published March 14, 2021
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Now that we have some initial data for a mesh, we can go ahead and write the processing part of the geometry pipeline. In this video, I'm going to write a function that determines what the normal vector should be at each vertex. Using this function and a smoothing angle we can define soft edges and hard edges for our mesh geometry. (Red Episode)

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keywords: mesh, geometry, vertices, normal calculation, asset pipeline

by Arash Khatami

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#PrimalEngine#GameEngineSeries#GameEngineProgramming#TheGameEngineProgrammingSeries

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