Hi all,
As Magic of Spring - my other game - is going on hold, I am slowly returning to the rhythm of working on Light of the Locked World.
It's been two very long years and I'm excited to be back to this project!
For the next few months, I will be making three final quests in the game's story campaign - this will include new items, new enemy types, one new large area, a final boss, and so much more!
After the story campaign, the largest of the remaining tasks will be the Classes 2.0 update.
I am planning to give every class a talent/perk/skill tree and fill them with interesting nodes.
The development blog should also resume shortly, so keep an eye on that for weekly development updates.
See you soon!
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