My 2D RPG engine

Published August 07, 2005
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I have been working on the aformentioned 2D Role Playing Game, and all is well. I peeked into the Isometric and Tile Based Games articles section and found a good Tileset fileformat in an article by Dino Gambone that I shall use. It's working well.

I decided against using a 32-bit color mode. It seems wasteful because I'm using only 8-bit color (for effect). I'm going to make a simple pallette file loader once I'm finished with my tileset loader.

On a side note: does anyone know a good way to do animated tiles? I'm considering treating them like sprites, but then I can't layer them. If no one responds then I'll just make all of the animated tiles be on the base layer.
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