Drakkcon's journal

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Drakkcon
April 17, 2007
..............
Okay, so I've been away for a really long time. I had to take three standardized tests in a row, and I'm only two-thirds through. Also, due to the fact I have no discipline or motivation at all, I'm giving up on my latest RPG project. I have seriously tried to make a simple 2D RPG at least two doze…
549 views
Drakkcon
February 20, 2007
Untitled
So I haven't put anything in this journal for a long time, 'cause nothing exciting has been happening with me (unless you call playing Baldur's Gate for the billionth time exciting).

But now, I'm working (again) on a game engine. Woo.

But this time it's different for the following reasons:

  • I am not p…
949 views
Drakkcon
February 20, 2007
Untitled
So I haven't put anything in this journal for a long time, 'cause nothing exciting has been happening with me (unless you call playing Baldur's Gate for the billionth time exciting).

But now, I'm working (again) on a game engine. Woo.

But this time it's different for the following reasons:

  • I am not p…
971 views
Drakkcon
November 04, 2006
Back
I just got back from China.

Here is a list of weird crap that I ate:

-Sea Cucumber
-Soups made from various parts of the lotus plant
-Chicken Feet
-Tripe Sausage
-Duck's tongue
-Jellyfish
-Pork Gellatin
-A whole fish (literally)

The general rule in China is to not ask what you're eating. It's dangerous.


Okay,…
965 views
Drakkcon
September 05, 2006
I'm finally back
It's been a while since I wrote an update. I finally have internet access since moving into the president's mansion on campus here, with a shiny new 3 megabit connection (I realize the rest of the world snickers at this. Stop snickering and get me a 10 megabit connection). I really didn't have a lo…
1,000 views
Drakkcon
July 24, 2006
Random updates
About a week ago I got back from the National Youth Leadership Forum: Technology. It was pretty cool. I got to tour the nVidia HQ and listen to a seminar by Blake Ross, who was a great speaker.

I'll be moving to 'bama soon, this friday in fact. I'm in the process of cleaning out my room, throwing st…
874 views
Drakkcon
June 03, 2006
Hou zhou bu jien
I recently got back from a ten day long trip to Boston. My dad has a friend who is now high up in Chinese public health, so he arranged a conference for some Chinese scholors and did some lecturing. This is about their fourth one. I was there this time because I like Boston and some of the Chinese …
902 views
Drakkcon
May 02, 2006
Art of Computer Programming and some random rambling
I just got a copy of this three book set because I realized that not only would what I learn help me with my love of little projects like the XGameStation, but would make me better at coming up with quick algorithms and just make my code better. I have been slogging slowly through the difficult mat…
926 views
Drakkcon
May 02, 2006
Art of Computer Programming
I just got a copy of this three book set because I realized that not only would what I learn help me with my love of little projects like the XGameStation, but would make me better at coming up with quick algorithms and just make my code better. I have been slogging slowly through the difficult mat…
863 views
Drakkcon
April 10, 2006
Update
I just took the ACT. It was tough, but I don't think I did too horribly. I don't like how it supposedly tests knowledge, but doesn't give you enough time to finish comfortably. I knew everything on the test, but I can't read too terribly quickly (I read as fast as I talk, which isn't too fast), so …
992 views
Drakkcon
April 07, 2006
The ACT
I have to take the ACT tomorrow. Because my parents are out of town, I have to get myself up at six, which is hard enough when I'm being yelled at. Anyway, I think that I'm prepared enough because I took some official practice tests which were just old ACT tests. When I finally get my score back, I…
731 views
Drakkcon
April 01, 2006
My engine
I've restarted my game engine about a billion times, but I've finally got a design that I'm sort of happy with. Since this is my first time really making an engine, I want suggestions and advice! I'm sure you all will come thru for me!

First off, I have an image class, which looks something like thi…
709 views
Drakkcon
March 20, 2006
I hate the world
I'm an Episcopalian, and it's Lent season. I foolishly gave up video games, which means no video games for 40 days except on Sundays. I had forgotten that Oblivion would be coming out during this time. I have four more weeks. I hate myself. That is all.
681 views
Drakkcon
March 13, 2006
Microsoft Tech Support Sucks (and so does Linksys's)
After I replaced my motherboard, I needed to reinstall windows. All went well until I had to set up my wireless settings. I had to set my WEP key manually, which is what I normally do, but I was getting a stupid message box that informed me that I could either type in X number of hex digits, or Y n…
814 views
Drakkcon
March 07, 2006
I hate Hewlett-Packard's software.
Edit: I'm working on a logo which will not be used for a while,
so the ugly gray will be there.

Wondering where I've been? Well, probably not, but I'm going to tell you anyway. My computer has been completely borked. I don't mean borked like "OMG windows with boobies on them are popping up everywhere…
808 views
Drakkcon
February 24, 2006
Engine status
It's been a long time since my last update.

My sprite engine is coming a long way, after a few months and many refactorings. After reading the book "Game Coding Complete, 2nd Edition." I decided to organize my engine like how the book recommends, which, incidentally is how the Microsoft Foundation …
673 views
Drakkcon
February 07, 2006
Memory Manager
As a result of my recent thread on creating a memory manager, I decided to create my own. I already know how I'm going to do garbage collection, it will involve a smart pointer class. I will post the source when it's done.

Currently, the client programmer can create memory pools of varying sizes (…
793 views
Drakkcon
December 30, 2005
I got an XGameStation!
Hooray! I also bought the expansion set for making expansion cards, and a keyboard for it. Any suggestions as to what to add on to it? I'm going for another audio unit (three channels is not enough for me), another MPU, and 64 more kilobytes of RAM.

PS: If anyone is wondering about my game engine, i…
761 views
Drakkcon
August 25, 2005
Update
Earlier today I had finished my stratus::Image class and file loader. Just now (12:05 AM) I have finished my bitmap to .inx (that 's the file extension) converter. Here is a screenshot of it:



It would have a preview window, but it doesn't because FLTK's image capabilities are teh sukc.

....


I'm tired.…
771 views
Drakkcon
August 25, 2005
Update
I'm working on the main graphical component of my simple game engine. I also decided against using 256 colors, because I am not very good at creating a palette and it's a lot of trouble. I am still going to have pixelated graphics and vibrant colors though :) I think I am going to use 640 * 480 * 3…
767 views
Drakkcon
August 13, 2005
Update on 2D engine
Today I successfully used my new File Format. It's a paletted file format similar to an 8-bit .bmp file. Basically I added a name, creator, and description field, which can all be an undefined length, and I removed a lot of what was in the bitmap header. The palette is the same except that it's Big…
679 views
Drakkcon
August 12, 2005
Beginning my RPG project
NOTE: This journal is empty because I'm turning over a new leaf. I wasn't too impressed with my old stuff, as I intend for this journal to be somewhat of a portfolio with the occasional rant, and the old stuff was ugly.

If you missed the previous entries, I am working on a 2D role-playing game in t…
660 views
Drakkcon
August 07, 2005
My 2D RPG engine
I have been working on the aformentioned 2D Role Playing Game, and all is well. I peeked into the Isometric and Tile Based Games articles section and found a good Tileset fileformat in an article by Dino Gambone that I shall use. It's working well.

I decided against using a 32-bit color mode. It s…
680 views
Drakkcon
August 03, 2005
w00t
This just in: I'm getting one of those awesome XGameStations for Christmas.

I know a lot of you don't like Andre Lamothe, don't ruin my fun please.
740 views
Drakkcon
August 02, 2005
Aerial Stratus
I have been working on my scripting engine, but ran into a few weird snags involving MinGW and its hateful Linker. Fruny and Programmer16 helped me get rid of those, so thanks!

I am thinking of how I might organize all of the components of this engine. I am leaning towards creating each as its own …
807 views
Drakkcon
August 01, 2005
AeroScript
I started working on the scripting engine of my RPG today. So far, I have created the 'Variable' and 'Instruction' classes with no hitch. I have never planned my code out like this before, it seems to be working well....

Anyway, if anyone wants to contribute a few comments based on the diagram it wo…
768 views
Drakkcon
July 31, 2005
Aerial Stratus Development
I'm working on that 2D RPG I was talking about, and first I decided I would tackle the scripting side of things (makes making a menu and battle system a lot easier). I created a UML diagram of the scripting engine before I actually started:



Things I'm worried about:
--Synchronization. I really don't …
657 views
Drakkcon
July 31, 2005
Aerial Stratus Development
I'm working on that 2D RPG I was talking about, and first I decided I would tackle the scripting side of things (makes making a menu and battle system a lot easier). I created a UML diagram of the scripting engine before I actually started:



Things I'm worried about:
--Synchronization. I really don't …
711 views
Drakkcon
July 17, 2005
I'm going to attempt a new project
I enjoy both kinds of RPG, computer and console. The only console RPGs that I enjoy are those of 16-bit systems (and maybe the Game Boy Advance) however. One of my favorite games ever is Chrono Trigger, and I don't think that it will be too far beyond my skill to make an RPG in that vein. Think, so…
673 views
Drakkcon
March 31, 2005
I improved my sprite class
I made a better version of Dancing Kirby. I added a cImage class that divides itself into frames and lets you draw certain ones. I also made a sprite class that contains animations, and lets you load these animations out of a binary file. I also made a special program that lets you create said bina…
651 views
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