Original Post
I really wanted to know this... I wanted to understand the principle behind that pseudo-3D thing you see at some classical console RPGs, or in Mario Kart/Top Gear/etc. I know it has to do with scaling the 2D image line per line. and I also know it is possible to create a relation between the height of the "camera", it''s angle, and thew way the image is disrorted. And I wanted to know exactly how to do it... I tried really hard, but I can''t find any materials on the internet that talk about this... could somebody point me to a document, tutorial, etc. that explains this technique in detail?
thanks a lot