Orthographic Zooming
Hi, Im writing something that resembles a 3d editor with the normal 4 vewports. Top, Front, Left, Perspective. The first 3 are in orthographic mode. If I want to zoom in on the scene in those view ports how can it be done. When I add a camera it has no effect on how big the scene apears in the viewport. I cant edit the width of the viewport without making it smaller.... How do all the real 3d editors accomplish this?
They don't use Orthographic cameras. They use FOV cameras for all 4. They just position the first 3 at the correct locations based on the mesh dimensions, while the 4th is a free floating camera.
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