Original Post
Evening all... As hinted at by David Weller last week, the latest release of the SDK is now available: http://msdn.microsoft.com/directx/sdk/... Of primary interest is likely to be the Direct3D 10 December 2005 Technology Preview. Direct3D 10 rocks, and if you want to know why then you best go download this SDK [grin] Main SDK Download (~325mb), End User Runtimes (~47mb) and Symbol Files (~37mb)
Quote:However, note (emphasis mine) that you'll be needing the latest Windows Vista CTP to experience it... which might well be a sticking point for some. David Weller speaks on the release:
This release of the Microsoft DirectX SDK includes the Direct3D 10 Technology Preview – an early pre-release showcasing the newest set of graphics API's for games and other high-performance multimedia applications on next-generation graphics hardware. This technology preview also provides reference material, conceptual content, developer libraries, tutorials and samples that demonstrate how to use Direct3D 10. Additional documentation, tools, API’s, samples, and other content will be provided in upcoming DirectX SDK releases. Samples and applications built with the Direct3D 10 December 2005 Technology Preview require the Windows Vista operating system December 2005 Community Technology Preview (CTP) to run. The Windows Vista December 2005 CTP will be available to MSDN subscribers. Instantiating a Direct3D 10 hardware device requires Direct3D 10-capable graphics hardware with a Windows Vista Display Driver Model (WDDM) driver. As of the release of this Technology Preview, such hardware is not publicly available. A software fallback (the Direct3D 10 Reference Rasterizer) is provided. Pre-rendered versions of Direct3D 10 samples have also been provided.
Quote:Enjoy! Jack
The Windows Graphics and Gaming Technology Team is proud to announce the latest version of the DirectX SDK, available for immediate download! The latest SDK, as always, can be found at http://msdn.com/directx/sdk. So what's new? Well, some of the really cool additions and updates are: - Direct3D 10 Technology Preview: That's not a typo. If you have Windows Vista, you'll be thrilled to get your hands on this _very early_ preview of the new version of Direct3D. - Microsoft Cross-Platform Audio Creation Tool (XACT Beta): Our audio geniuses are at it again. - Managed DirectX for .NET Framework 2.0 (Beta): Much improved from October's SDK, this new version includes support for the retail version of Visual Studio 2005 family of products. - Windows Vista Game Explorer (Beta): "Getting your game on" takes on new meaning in Windows Vista. Learn how to get your game integrated into the Game Explorer. - DirectX Runtime: We've now created a cumulative redist to help you address some of the small (and not-so-small) annoyances with the runtime. In addition, we now offer a web installer that will incrementally update your end user to the latest DirectX runtime libraries. - XInput: New and improved, with an article included on how to use DirectInput and XInput together! - Tools: PIX and DxErr have been improved - Samples: New samples on HDR, as well as numerous additions to help you learn Direct3D 10, have been added. Also returning by popular demand: the Pick sample. - Technical Article Updates: We've added tons of new technical articles. Find them all in the DirectX SDK Sample Browser. David Weller, Community Manager, Windows Graphics and Gaming Microsoft (Not affiliated with GameDev.Net :-)
