Original Post
Hi, we are working on a tile based game (a strategy game) using an "asymetric" diamond as tile. Most works fine, but the most eye catching bug is the destruction of the isometric perspective. The problem is that we used complete graphics for the buildings and if they are larger than one row the drawing does not work longer. Would anyone have a hint for me how to split the graphics and place them seperatly. Think the Anno series splitted the graphics up into single rows but that is just a guess. Woron