Original Post
2ndawn: 2ndawn is devoted to bringing back the feeling of the classic RPG & restoring the old ways of game while giving a new style of games to the world. We started small with only a few people but we are a fast growing group of artist, next gen modelers, and writers. Using online wiki, ftp, and forums, we are able to get files, art, and information to each other in seconds, making our team very affective. Our homepage is up however it is still under construction so you will not find much there yet: http://www.2nDawn.com Fate: The Chronicles Of Avalon: The name or working title of your game/project. If you have no specific project at present (i.e. hiring for a longer term team) or have not yet named your project you may choose to leave this out. Brief description: A brief overview of the project including how long it has currently been in production and a description of the genre and defining features of your game. For those with no specific project a statement of your group's goals or a mission statement can go here. Target aim: Currently we are in talks with Ubisoft, they have read our proposal and seemed to love it. They have moved us to the next step and requested a demo from us so that they could give us funding. However, nothing is final and there are of course expectations in terms of quality, which we no doubt will burn and fight for to achieve. Compensation: payment will come after the demo is submitted to UBISOFT Technology: We have decided to use the Acknex 7 Engine based on d3d9 framework. The engine uses the lightweight language lite-c, very similar to c/c++. Unless we find a reason to switch, we are staying with this engine. Time and people who apply for this project can only tell Talent needed: 3d modelers C or C++ programmers Team structure: The current team Chris Chris is both the mastermind behind the project and the founder of it. This guy is the person to talk to whenever you have any questions related to the story and gameplay. His storytelling and imagination for this project could be described with a single word: EPIC. Kris Our lead concept artist. This guy is a great example of how to devote your time and produce artwork at an incredible speed and quality. Usually people say quality over quantity, but this guy has both of them in his veins. He is also the brain behind the level layout concepts, working together with Chris hand to hand to achieve what is envisioned for the game. Umar Our senior 3D artist, capable of doing stunning artwork. This guy can handle anything you toss at him. Characters, sculpting, detailing, texturing, creating maps is just a glimpse of what this guy is capable of. Working together with Yasin to give life to the game in every aspect. Yasin Our Technical Artist. The person holding everything technical together who acts like a bridge between artists and programmers with his knowledge in both areas. Not just capable of producing stunning artwork but also the man responsible of getting the artwork to qualify for the 3d engine we'll use. Could be best described as jack of all trades. Ellinor A concept artist doing all the characters for us, she works part-time with us and gets the job done with great results whenever we need a sketch. We have a few other helpers but those could not be described as core member. Website: Www.2ndawn.com Still being set up Contacts: Artists email your application to: Snakedadon@hotmail.com Programmers email your application to: Yaz_90@live.se Designers/composers/leaderships email your application to: Chris_evans658@yahoo.com Previous Work by Team: Glimps of the team portfolio: Lone wolf project by Yasin
Ships:
World:
Other: http://fateca.freewebhostx.com/recruitment/fate_images/24.jpg Glimps of the backstory of the game http://fateca.freewebhostx.com/recruitment/backstory_for_download.txt --------------------------------------------------------------------------------------- Glimps of the team portfolio: Movies: Lone wolf project by Yasin
Feedback: There is no application template, as long as you show us that you are serious and would like to be a part of our team. Name, what you qualify as (programmer, artist, composer, designer), about yourself and some past work should be enough. We want quality over quantity applications with good formatting; no one likes to read a wall of text that critical hits you for 100,000 damage. Have a nice day and cannot wait to read all your emails: [Edited by - darkraven1 on September 15, 2009 7:26:01 AM]
Additional Info: Glimps of Fate artwork Characters:
Ships:
World:
Other: http://fateca.freewebhostx.com/recruitment/fate_images/24.jpg Glimps of the backstory of the game http://fateca.freewebhostx.com/recruitment/backstory_for_download.txt --------------------------------------------------------------------------------------- Glimps of the team portfolio: Movies: Lone wolf project by Yasin Images:
Feedback: There is no application template, as long as you show us that you are serious and would like to be a part of our team. Name, what you qualify as (programmer, artist, composer, designer), about yourself and some past work should be enough. We want quality over quantity applications with good formatting; no one likes to read a wall of text that critical hits you for 100,000 damage. Have a nice day and cannot wait to read all your emails: [Edited by - darkraven1 on September 15, 2009 7:26:01 AM]