Artificial Intelligence
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
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Incorporating Search Algorithms into RTS Game Agents
By David Churchill and Michael Buro |
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Fast Heuristic Search for RTS Game Combat Scenarios
By David Churchill and Abdallah Saffidine and Michael Buro |
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Build-Order Optimization in StarCraft
By David Churchill and Michael Buro |
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Smarter Steering: Using Context for Direction
By Mike Lewis |
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A new method to speed up path finding
By Niu Jian |
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Navigation Graph Generation
By Igor Borovikov |
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The Core Mechanics of Influence Mapping
By Alex J. Champandard |
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AIGameDev
By Dave Astle |
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Pathfinding With the C4 Game Engine
By Jon Watte |
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Design Pattern: Variant
By Ernest S. Pazera |
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Latest Updates
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| Developer Journal - 2 hours, 39 minutes ago Texture coordinate projection - By polyfrag I now have texture coordinates.http://i90.photobucket.com/albums/k276/krims2006/battlecomp%20misc/notex2_zps853dbf91.jpg I use the Half-Life/Valve approach, using 2 planes for the texture coordinat... |
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| Developer Journal - 1 day, 3 hours ago Collapsing geometry - By polyfrag I can now collapse a collection of planes defining a convex hull into triangles.http://i90.photobucket.com/albums/k276/krims2006/battlecomp%20misc/collapse_zps574a7771.jpg Now working on a way to m... |
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| Developer Journal - 2 days, 1 hour ago Zombies - By polyfrag Due to the popularity of the zombie craze I'm going to switch gears and finish my zombie MMOFPS project.MMO? How will he support that? you may think. I don't know what qualifies as big enough to... |
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| Status Update - 2 days, 11 hours ago et1337 You know what would make the Twitter app awesome? A bookmark feature. |
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| Developer Journal - 2 days, 22 hours ago Looking at Spring RTS - By polyfrag Looking at this well-known open-source RTS engine from the creators of Total Annihalation, hoping to find something useful.https://github.com/spring/spring/tree/develop/rts/aGui It's amazing how we... |
| Status Update - 3 days, 10 hours ago Aurioch Still drawing new assets for the game. Art is... actually fun. |
| Status Update - 4 days, 9 hours ago Tournicoti If you think humility is a weakness, then you are an asshole. |
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| Developer Journal - 4 days, 23 hours ago Fun with commas - By swiftcoder This thread over at GameDev got me thinking, “can one assign Python-like tuples in C++?”I don’t want to pollute the thread in For Beginners with that discussion, but the answer is yes, even withou... |
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| Developer Journal - 6 days, 1 hour ago A history in art - By polyfrag Some of the art I've accrued over the years that are the inspiration for States and Corporations https://dl.dropboxusercontent.com/u/109630018/art/4171_175381600022_1278359_n.jpg https://dl.dropbox... |
| Developer Journal - 6 days, 3 hours ago Learning to draw, pixel by pixel - By Aurioch HelloSome time has passed from last update. Semester end is coming close and with it summer vacation, valuable time for learning anything programming-related and... Exams. Lots of exams. Oh how I d... |
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| Developer Journal - 6 days, 8 hours ago ArenaNet Internships - By ApochPiQ Wanting to break into the game industry but lacking vital work experience? Come check out ArenaNet's 2013 internship program .Highlights:Paid internship program Do real jobs that are vital to compa... |
| Status Update - 6 days, 12 hours ago Tournicoti Mais qu'est-ce qui pousse certains à faire des puzzles ? C'est chiant à crever (cool j'ai trouvé les angles, reste plus que les côtés !) Tout ça pour des paysages à la con, des chevaux ou des dauphins ... |
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| Status Update - 1 week, 13 hours ago GiroKa Working on interactive in game tutorial |
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| Developer Journal - 1 week, 1 day ago On to newer and better things - By polyfrag Working on world editor for Battle Computer, an RTS using convex hull FPS-style physics where you can go inside buildings and up/down stairs, activating garage doors and other gadgets, and shooting... |
| Status Update - 1 week, 5 days ago Aurioch Doing Database homework. Pretty easy once you get a hang on SQL. |
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| Developer Journal - 1 week, 5 days ago Disappointment - By polyfrag Corporation-States is coming out on iphone and ipad on the 14th. A last minute improvement to the job-comparison heuristic lead to a change which screwed up the balance, but whatever.In Corporation... |
| Status Update - 1 week, 6 days ago Tournicoti Décidemment je suis un très mauvais programmeur en C++ : j'ignore le mot clé const et ne connais rien aux smart pointers ... J'ai du pain sur la planche ! |
| Status Update - 2 weeks, 1 day ago Aurioch Creating powerup system because I'm bored with practicing art because I suck at it |
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| Developer Journal - 2 weeks, 2 days ago Testing on iPhone - By polyfrag I was supposed to win but I think the victory condition detection is broken.http://www.youtube.com/watch?v=zqpjJlQN-5k |
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| Developer Journal - 2 weeks, 5 days ago Lighting, Tile Maps, and Data Driven Development! - By Net Gnome I've recently implemented my new tile based lighting system with tile shadowing too! You can see the nice results in the video below:http://youtu.be/JZrC4N5lBPkIts nothing fancy, just a simple impl... |
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| Developer Journal - 2 weeks, 5 days ago This road seems too long and too dark - By Arthur Souza Working on an indie project is a combination of really powerfull emotions.I have been developing web applications professionally for the last 4 years. I'm 23, and graduated from college at 21, so... |
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| Status Update - 2 weeks, 5 days ago bennettbugs Got an honorable mention at a programming competition. Wrote a puzzle/dungeon/rpg game in 24 hours! |
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| Status Update - 2 weeks, 5 days ago et1337 ARGH this whole time, Blender has been exporting the first few frames of animation with NEGATIVE timestamps. No wonder it didn't loop right. |
| Developer Journal - 3 weeks, 17 hours ago Strife: Player Death - By Wilhelm van Huyssteen Legends of Strife -Implemented player death and "ghost" mode. Shortly after you die you will see your ghost standing on your corpses location. You will need to find a shrine to resurrect.-Implement... |
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| Developer Journal - 3 weeks, 1 day ago Half hour game - By polyfrag The game can now last half an hour.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/halfhourgame_zps81a38348.jpg Near the end the workers were unable to operate the food productio... |








