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Latest simulation Activity

aigan
April 09, 2024 03:42 AM
Systemic story game development 2021

Welcome to Adventure alpha zero 2021.

I have been thinking about this for 30 years. Especially the last two years. I have tried to find the complete and perfect way to write about this and it has held me back. I have to start writing for myself and accept that a lot of it will be incomplete and of l…

3,026 views
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aigan
March 30, 2024 09:12 PM
NetHack

It has been 30 years and there are still no game that has managed to surpass NetHack.

I first played NetHack on my Amiga 500 around year 1992. It was the tiled "graphical" version. It's now the year 2020. It has been 30 years and there are still no game that has managed to surpass NetHack.

NetHack le…

9,900 views
How to use reinforcement learning to optimize the computer AI of turn-based strategy games

Using RL is an interesting project and can result in very strong AI, but projects like AlphaZero take very large amount of computation.

I don't understand how your NPCs are different from chess pieces. Is it that there many types of them? Or perhaps that they have stats? Those seem like small obstac…

5,056 views

“Team Manager” feels a bit generic, could fit for a game to climb the mount everest , or for a game to develop a game 🙂

9,088 views
I made a giant AI illustrated document about ambitious games.

Tom Sloper said:

Your announcement has been moved to our Your Announcements forum. Good luck!

Ok thank you. The document does infact go indepth into unconventional game design topics that I think people would find interesting. Its not just an announcement, i'm hoping to start discussion about the top…

2,600 views

Manager style games, especially ones with the amount of things to do that you've listed here, tend to work better when they move at the players place. At the very least when out of games have to player able to move at their own pace. Assuming there aren't too many random events then something that …

4,740 views

Within the persistence context, the entity instances and their lifecycle are managed. The EntityManager API is used to create and remove persistent entity

myfiosgateway.one

mobdro

8,155 views
Earth of Oryn - Fantasy city/kingdom builder with strategy and a deep lore.

@augustvc Thank you so much ? !
I'm at like 30-35% of the dev. 

3,963 views

Jaybadbc said:
We are not talking in terms of realism, Fifa or Fifpro Licenses, player likeness, and so on. Our main goal is to inject some new approaches to playability. One that would give the impression to have better and cleverer skill control with the ball. something more intuitive. The rest ( …

22,496 views

Wishlist on Steam: https://store.steampowered.com/app/1681600/Cornucopia/

A heartwarming indie farming RPG. Grow crops, plant fruit trees and berry bushes, make friends, get married, raise and breed animals, pet assisted combat, card quests, fishing, racing, fun mini-games, a custom soundtrack and …

2,738 views
Ultimate Fishing Simulator 2 - PLAYTESTS out now!

Hi Friends!

Ultimate Fishing Simulator 2 is a continuation of the hit game released in 2017. Over the past few years, we have collected a lot of feedback from you, which pushed us to create the second part of the game in which you will be able to fully devote yourself to entertainment!

The new visual…

3,678 views

Hi, thanks for the tips !

I think i found the problem and some solution though !

I did previously clamped the wheels ang. velo. to engine's limit RPM ( ang. velo. ) which is incorrect, as if the engine is too powerful it will boost wheels ang. velo. too quickly and thus makes itself rotating too fast…

8,970 views

Axioms Of Dominion is a project I got about 40% through and then had to let go for life stuff. Now I have roughly a year where I shouldn't have anything else to do so I'm hoping to release in late 2022 or very early 2023 if I run into serious issues.

I'd advise reading the wiki for a broad overview:…

2,971 views

From another angle, “player freedom” is not absolute, objective and infinite; it means only that in the limited time and the limited number of games player spend on the game they don't feel constrained by technical limitations, lack of variety of content, heavy-handed narrative constraints, etc. Th…

6,605 views
tbullgames
May 20, 2021 01:39 PM
Devlog #4

Hello Bird lovers!
Today I will tell you more about our game. Let’s start!

Birding Simulator is taking place in Northern America. During the game, you will discover new places and thanks to that your map will be bigger.

On the map, you can see where you are, where are camps, lookout towers, and demand…

6,606 views
dozd
April 24, 2021 06:52 PM
Rail Route: The Train Dispatcher Simulator Game is arriving at Early Access on June 23

-Please ensure you have a valid Wishlist ticket to travel.

Prague, April 19, 2021 - Bitrich.info is proud to announce that Rail Route, the train dispatcher simulator game, is expected to be released in Early Access on June 23rd. Rail Route has a new demo available on Steam and Itch.io sinc…

6,850 views
tbullgames
February 22, 2021 09:49 AM
Devlog #3

Hello Gamers!

We bring up another topic in our devlog - camera mechanics! This time, instead of the written version, we recorded a video for you. 

We invite you to watch, comment, and add the game to the wishlist on Steam!

Youtube: https://youtu.be/NdOK7hBicD8

ADD TO WISHLIST (STEAM)

5,266 views
tbullgames
December 02, 2020 04:30 PM
Devlog #2

Hello Bird-lovers!
Welcome back to our cyclic Devlog where we present various aspects of the Birding Simulator. In this issue, we will tell you a bit about the map and the most important element of the game - birds.

Black-legged Kittiwake - Unity 3D / Birding Simulator (Preview)

Map
The map in the game…

4,300 views

Hi, I'm a musician looking to gain experience composing for games. I'd be interested to know what style of music you are looking for. I'm passionate about evolutionary biology, so to be involved in Thrive would be an exciting experience!

6,321 views
theaaronstory
September 21, 2020 10:44 AM
Drafting a real time (simulated) ARPG combat system (long-post, details and link to table) #design

Originally, the plan was to fix up some of the bugs (which I quickly did already) that seemingly crippled the already in-place climbing system. Then move on with completing the stamina system (currently it only covers ground movements, have a video about it if interested). However, as I was remakin…

5,538 views

Here it is on Pintrest.

https://www.pinterest.com/pin/794815034231095346/

5,103 views
Jadawin2
September 10, 2020 07:10 PM
Behind the Horizon - Released today

Dear Community,

now the time has come, the release is close and on September the 11th the time has finally come. I have been working on Behind the Horizon for over 3 years, often all night long. Now that the game is finished I want to give you the opportunity to play the game. Of course there is st…

3,112 views
Jadawin2
September 04, 2020 09:15 AM
Behind the Horizon - Release Date set on September the 11th

Finally after 3 years of development my RPG,Farming and nature simulation game is ready to be released. In the following week I only polish some aspects of the game and upload all to my itch io page. On my project page gamedev.net you can find infos, screenshots and videos.   

2,862 views

The release of Behind the Horizon is coming closer and closer (September 2020) and today I would like to take you with me for a day in my game.

We' ll take care of the farm's plants and animals, walk through the living wilderness of the world, visit one of the many dark caves and in the evening we' …

5,485 views
AntHillPlan
February 06, 2020 11:30 AM
Ecosystem Simulator in Unity DOTS:Basic plants.

  In this post, I will cover my last few weeks work on an Ecosystem Simulator in Unity DOTS. I have started with a minimal plant model. It gains energy and uses it to grow leaves stem height and seedPods. It does not have to use all its energy each tick. Excess energy is stored until the next …

6,237 views
AntHillPlan
January 29, 2020 07:05 AM
Unity DOTS ECS Ecology simulations

In this series of posts I will be testing architectures and algorithms for ECS simulation. Particular those related to procedural generation and worlds with a large number interacting agents. I think about the simulations controlling things like a sim city style game or ecological simulation as opp…

5,818 views
dozd
December 23, 2019 10:45 AM
Rail Route: a train dispatcher simulator [The Levels Update]

We are happy to announce another big content update for the Rail Route - a train dispatcher simulator!

Watch a brief teaser to quickly see what's new in this update


You can try the alpha preview free at itch.io!








4,648 views
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