All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
25
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
Fighting the (glDraw)Elements
Graphics and GPU Programming
Programming
OpenGL
Started by
webwraith
December 31, 2010 11:53 AM
9
comments, last by
webwraith
13 years, 3 months ago
Prev
1
2
(current)
webwraith
239
Author
January 01, 2011 12:39 PM
Got it, as usual I needed to muck around with the view to properly translate and rotate the mesh into view. Darn I suck at this whole 3D business... [imwithstupid]
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
The promise of freedom in story games
Game Design and Theory
Ideas for a new genre (anonimous)
Game Design and Theory
DirectX 12 Renderer
Graphics and GPU Programming
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Using DirectX Audio 8
Graphics and GPU Programming
Ominous Development
Interviews
Design : Format
Game Design and Theory
So you wanna work in a startup?
Career Development
John Carmack .plan Archive - 2005
Interviews
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top