Selecting OpenGL Version (Windows VC++ 2010)

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1 comment, last by mavvie 12 years, 9 months ago
Hey all :)

I`m using Microsoft Visual C++ Compiling for Windows (duh :P), and I am trying to incorporate VBO`s.
I understand the concept and syntax, but for some reason my project is using OpenGL 1.1 and not 1.5....

How can I flick some switch to compile/include OpenGL 1.5 functions?

I've tried #define-ing GL_VERSION_1_5 as 1 before the #include's but that doesn't work...

Please help? :)
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Youll need to use a library like GLEW or GLee to add all the functions not in 1.1
aight thanks i can do that :)

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