Terrain texturing: multi-texturing + brush tool

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12 comments, last by Lodeman 10 years, 3 months ago

Hi Rob. Sorry for not responding earlier, but did you get anywhere with this in the end.


Was that meant for me?
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Hi Rob. Sorry for not responding earlier, but did you get anywhere with this in the end.


Was that meant for me?

No - it was meant for Loademan! I copied from the wrong post. Sorry!

I've had to temporarily knock it back on my todo list, as I was getting driver crashes with my current painting code once I started painting on second layers.
While I couldn't pinpoint the exact reason for the crash (my pc would just freeze, and after awhile I'd get a message that the graphics driver recovered), I should note that I was putting a ton of triangles through to the GPU for my terrain...I'm thinking perhaps it was just getting to be too much for the GPU?.

So now I'm first implementing a terrain LOD system (going for CDLOD), then I'll return to this!

Got my LOD system done, and am returning to this now!

@mark ds: I was wondering if you could go more into depth as to how you blend your textures. From your initial post I get the impression you are able to do the blending in one go:

and the fact that terrain texturing has a pretty much fixed cost (rather than rendering geometry multiple times and blending).

But as Rob describes, I currently don't see how one can do this without doing multiple blending passes.
Thanks in advance for any clarification!

Cheers and beers,
Lodeman

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