Scene editor

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2 comments, last by MJP 9 years, 10 months ago

So, I am creating a tile based scene editor (Yep, I hate myself).

I may be overthinking this, but I wanted to know some good features to implement in it, but I have run out of ideas. So far I have:

- Object copy (up, down, left right).

- Align to the grid.

- Movement with drag and drop.

- Increase/Decrease scale.

- Flip (horizontal and vertically).

- Delete object.

- Toggle grid.

The editor supports multiple selection and also implements an undo/redo feature.

I currently gave the scene editor as done and am working on a visual collision editor for the objects. still I am thinking I may be missing something. If you were to use a 2D tile editor, what features would you like to see on it?

Currently working on a scene editor for ORX (http://orx-project.org), using kivy (http://kivy.org).

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Tile map creation

Size adjustment for tiles

Zone editor

Multi layer support

"Fill" option

Edit specific entity's property settings

Import / Export specific tiles

Support for multi tile maps being used at same time

Hue - Saturation - Color adjustment for specific tile, and specific tile location

BMP tile editor

"Make seamless" filters

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson

Thanks a lot for the suggestions, hadn't considered many of them.

Currently working on a scene editor for ORX (http://orx-project.org), using kivy (http://kivy.org).

Just make a game with your editor, or get someone else to make one. You'll figure out which features it needs very quickly.

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