Black screen using frame buffer

Started by
-1 comments, last by Moundir 9 years, 5 months ago

Hi,

I'm trying to use frame buffer to add post effects on my game and I've got a problem: My screen is black every time I'm trying to drawn something in.

My scene is simple: A static red box on a black background.

Basic scene (working):

6WTbY.png

Results:
  • My red box is visible on the screen.
  • "context 1" activate frame buffer, clean it and deactivate it without problem
  • Texture attached to my framebuffer is red like I want (with the glClear)
Everything is ok here.

Second configuration (empty screen problem):

g99I3.png


Results:
  • Scene is the same than the previous, but here I'm trying to draw the red box in the frame buffer too
  • Texture attached to my framebuffer is red like I want (with the glClear) and with my red box draw over it (OK!)
To resume:
I've got something like that:

 - activate frame buffer
 - draw scene // empty screen when I draw objets here but frame buffer texture is ok.
 - disable frame buffer
    
 - draw scene
 - display
Thanks!
PS: My application use multiple contexts, it didn't work with one context too and I haven't got error with glGetError.

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