Friction Impulses (boxes are sliding on the ground)

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10 comments, last by Irlan Robson 9 years, 2 months ago

Here is a good discussion of the different position corrections:

https://code.google.com/p/box2d/source/browse/trunk/Box2D/Box2D/Dynamics/b2Island.cpp

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Just sharing a update... I was able to get my version of persistent contact manifolds working today to warm-starting. Actually this is what improves a lot the results. Check by yourselves:

My version works such that if the manifold is full I replace the closest point in the existing manifold with the new point. If the new contact it is close to the existing ones, I just discard it. The engine will support later an similar version of how Bullet does with btPersistentManifold now as long I found the fastest way to do it.

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