I love assimp but the animation part is a pain - anyone got it working with DirectX?

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9 comments, last by Waaayoff 8 years, 8 months ago

Some time ago I went through the whole problem of getting animation to work from Assimp. I ended up getting it right and I explained how here but I didn't test it vigorously, it might help you though. You're probably not setting up your final transform correctly because Assimp isn't very clear whether it is storing a specific matrix absolutely or relatively to its parent.

I also suggest you use a very simple model as Buckeye suggested (I used a cuboid subdivided into 2 cubes, each cube having one bone, basically a very low poly arm).

"Spending your life waiting for the messiah to come save the world is like waiting around for the straight piece to come in Tetris...even if it comes, by that time you've accumulated a mountain of shit so high that you're fucked no matter what you do. "

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