So an update!
Things are more stable when the iterative solver just stops, when the closing velocity along the contactnormal gets below a certain threshold. I've had to disable friction, since it results in a subtle slide, that I haven't debugged yet. I've also checked the first transformation of the inertia tensor, and at least for the first frame everything is correct. I have to check whether there is some math error once things start to rotate, but that's on the todo. In terms of code i just check if the dot product of the closing velocity and the contact normal is above -0.01 and continue if it is.
The box seems to perfectly balance on that edge, which is a bit unrealistic. Will have to change the orientation to like 30 degress and see what happens.