Jump to content

  • Log In with Google      Sign In   
  • Create Account

#ActualDan Violet Sagmiller

Posted 21 February 2013 - 08:13 AM

Essentially just look at the menu as an alternate state for your Update and Draw features.  I.e. If!InMenu - then draw the game, else draw the menu.  Then you have your menu show up as you would any other gameobjects, and your updates/interactions are just focused on presenting the menu now.

 

If you're talking about a particular engine, like Torque, GameMaker or Unity, there maybe some options to purchase an interesting menu system, but you need to include what engine your talking about.


#1Dan Violet Sagmiller

Posted 21 February 2013 - 08:12 AM

Essentially just look at the menu as an alternate state for your Update and Draw features.  I.e. If!InMenu - then draw the game, else draw the menu.  Then you have your menu show up as you would any other gameobjects, and your updates/interactions are just focused on presenting the menu now.

 

If your talking about a particular engine, like GameMaker or Unity, there maybe some options to purchase an interesting menu system, you need to include what system your talking about.


PARTNERS