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Latest Godot Activity

Hi everyone!

I've been experimenting with the multiplayer features in Godot and was impressed by the ease of implementation for implementing multiplayer. I would like to start a new project that aims to bring together artists, animators, game designers, level designers, and software developers to cr…

819 views
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Tuzi_Cure said:

Let's say your player character has 10 HP.
I would multiply it by a factor of 10 for the display, so the player sees 100 HP. but as far as the code is concerned, it's still 10. 
If the play takes 1 damage now, the player's HP should be 90 HP, then 80, 70, and so forth until 0 HP. …

8,650 views
pixelamped
February 24, 2024 12:59 AM
making the shop functional

Today I worked on adding randomization to the shop aka the Fether Outlet. I made a couple of upgrades/attachments that appear at random, but in the future, there will be a lot more. there is still a lot of kinks to work out, but overall, I'm happy with it. Also, you can't actually buy things yet bu…

15,943 views
Manamongods
November 21, 2023 03:38 PM
Moving halfways away from Unity with a custom engine

The past 2 months I've been working on moving away from Unity. Over the years I've made a lot of editor tools for use in Unity, and I found that Godot didn't really suit my project, so I decided to make a custom engine that has all the runtime features that I use in Unity, and to which I would expo…

1,763 views

We had a lot of replies recently and we found the artists we are looking for, please delete this.

2,818 views
hagerprof
October 04, 2023 01:23 AM
Unity was Overrated

With the recent changes of Unity pricing and billing, it appears that the number of users will go down … immensely. To be honest, I’m kind of glad.  I’m not glad in a glee-filled way.  I don’t like seeing things fail.  I just was never a Unity guy.

When Unity started off, it seemed to…

2,708 views

I have an action RPG with platforming battles. Here's the player entity code which handles jump states and such: https://github.com/troutsneeze/crystal-picnic/blob/main/src/battle_entity.cpp

2,845 views

@undefined hi I'm an artist and I went to school for game development but took a break during covidband I'm looking for a project to collaborate on with before I get back in school. I'm very creative and can help with the art and story and a 2d topdown would be an awesome project to get back into i…

3,199 views

Let's assume we have a wall and a pot. They both can be broken by player in the same way, only animations and sounds would be different. I've tried to create service node, that inherits from Area2D and consists of animation player, sound stream player and script, that process hits and triggers anim…

3,673 views

I am a game development student at Academy of Art University. I dont have a portfolio at the moment but maybe you can give me a few things you need and I could see if my style fits your project. I normally do 3D environment modeling so if you need anyone I'd be glad to assist.

17,974 views

OwlOwO said:
I’ll try better next time

It's mainly for yourself. Phrasing out the proper question in natural language often helps to turn the proper (and well phrased) answer into programming language. 
Often the answer is easy if the question is good to describe the problem precisely.
If we fail …

5,574 views

the area 3d can "overwrite" the rigidbody gravity,but i would like to use a characheter body, that doesn't get affected by gravity sadly . so i have 2 choice rewrite all as rigidbody controller or make a "custom" gravity script for the charachter controller,i made a collision and mask layer for all…

5,542 views

Some weeks ago I've created little puzzle/adventure game as a birthday project.
From then I was polishing it and stabilizing. Not long ago I've published it on:
https://pkowal1982.itch.io/
 

3,314 views
JoeJ
December 09, 2021 09:24 PM

Neat. Looks all pretty great : )

For the trailer, i'd like to have initial back ground story section shorter and compressed, and the gameplay longer and  in more detail. Had to watch several times to get it.
For the game, i'd probably enjoy to have the option to run the simulation faster, so i s…

4,651 views
Coding Slow Motion

Welcome to the first installment of my Coding series of articles where I break down step by step how to achieve certain effects or mechanics in video games. The first of which I'll cover is a simple one but with big impact: slow motion. The code examples used are language agnostic (or pseudo-code),…

12,310 views

Binary serialization works for native languages like C, C++, C#, Java, Rust, and so on.

Binary serialization is not particularly helpful if your game is in JavaScript or a derivative, because of the platform limitations that come with that.

Serialization is a long topic, and it is often made more com…

6,939 views
cave - a crafting rogue-like game

I like the game and your beard. Can I mine your beard? What would I find? Beard Joke

6,173 views

Hey everyone,

I'm an indie developer, working on videogames in my spare time. I used to work on them at night, but now I'm recovering - ahah. Anyway, I already have 2 or 3 games published on the app stores (Android and iOS), and I've just released a new one. With this new game I wanted to try a few …

3,098 views

I am just using freeware assets to play with my beginner projects.

itch.com etc

If you get to commercial level game programming you can hire or worry about producing top end graphics.

4,665 views
rileyman
August 04, 2020 11:52 PM
Setting Aside Distractions - Getting Back to Godot

So it was way back in March that I last posted on here.  I'm looking back at my last post, and it seems I'd already given myself a set of pretty decent goals for my next project.  I'll be sticking with it, and sticking with my decision to try out the Godot engine.

I have several specific g…

13,240 views
Point&Click Android GODOT - Looking for help.

Here's a series of Point&Click Adventure tutorials for Godot.
 

4,879 views

OP has posted anew, so this thread is locked. Further responses should be posted in OP's newer thread.

4,051 views
mfilion
July 17, 2020 04:32 PM
Lighthouse positional tracking in Monado with libsurvive

HTC Vive (Pro) & Valve Index users can now experiment with positional tracking with a fully open source stack, thanks to the implementation of a libsurvive driver in Monado, the OpenXR runtime for Linux.

https://www.collabora.com/news-and-blog/news-and-events/lighthouse-positional-tracking-in-mo…

5,494 views

I've been messing with Godot recently. I think it has a lot going for it, even if it is not quite to the level of other popular engines. It's definitely stronger in 2D than 3D. Though, I've found a number of small and not so small bugs, and they don't always get fixed right away. 

It's understa…

16,173 views
rileyman
March 09, 2020 11:57 PM
Learning Godot - And Setting Goals for my next Project

With my snake game, Garden of Eating, now behind me, I'm thinking more and more about what my next project will be.  I have a few different game ideas rattling around in my head, but haven't decided which I should tackle just yet.  What I do know is that I'd like to give the Godot engine

10,716 views
JeremyAlessi
February 13, 2020 02:27 AM
PixelCast 24, Jasmine Greene, Luminosity, Tortuga Racing, The Painter's Apprentice...

In episode 24, Jeremy chats with an indie from New York City, Jasmine Greene, who co-founded Luminosity back in 2015 after a previous studio shuttered. Since then, Luminosity has released several titles, including The Painter's Apprentice on Steam and Tortuga Racing on mobile. Next up for Luminosit…

5,368 views
khawk
January 06, 2020 04:03 PM
Godot 3.2 Beta 5 Available

The Godot team pushed out a new development build of the next Godot 3.2 release. Note that this release is a beta build, so it's not suitable for production use but is useful for checking out new features in development.

The detailed changelog includes items such as:

2,809 views
khawk
December 23, 2019 05:17 AM
Tutorial for Godot Oculus Quest Support

Godot has been running on Oculus Quest since early 2019 with improvements made throughout the year. To help developers with this integration, the Godot team has posted a tutorial walkthrough for Oculus Quest development with Godot from start to finish.

You'll need Godot 3.2 or later (currently in …

4,313 views
oskycek
October 07, 2019 08:46 AM
Introduction to the Conflict of Wisdom

Introduction to the Conflict of Wisdom

Conflict of wisdom is a multiplayer turn-based strategy game. In Conflict of Wisdom players conquer parts of the world by answering quiz questions correctly.

Start of the game

Before the game starts, players join the matchmaking queue where they…

3,855 views
ProjectTaival
August 05, 2019 01:11 PM
Dev Diary #031 - Towards Tutorials

Hello all and welcome to 31st Dev Diary for Project Taival! This weeks subjects are;

  • Starting to make a mini-game as a tutorial on Godot Engine.
  • Preparing for gathering funding for the project.
  • The Mini in a Game

    This last week has been more productive in a concrete way, than …

    2,945 views
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