Tutorials

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m0dE
December 20, 2023 09:07 AM
Video tutorial about how to make a simple MMORPG using Modd.io Game Engine
4,428 views
FlipThaSwitzh
October 26, 2023 09:32 PM
In this tutorial for unity, i go over how to make a simple main menu for unity, it's an unlisted video because i do not like making tutorials much, because i can't really explain it but enjoy this tutorial
1,784 views
SunStrike Studios
October 10, 2023 08:30 AM
Is it possible to improve the quality of your drawn character, pulling yourself out by the bootstraps from the pit of doubt and confusion? Yes, it is. Sometimes, as you work on a project your eye gets “muddy” and you stop seeing the mistakes, which in turn prevents you from improving your work and reaching the next level. Below we will use a test project to illustrate 5 items that you should focus on to improve your character.
11,132 views
This is how we end up with objects where each detail has a unique source of light, with the resulting image falling apart into individual components instead of looking as one whole object. Tackling the work in stages can help novice artists avoid such mistake
12,092 views
In this article, we have described 4 main points to pay attention to when creating a props: Functionality; Lighting; Checking in small size; Depth.
12,655 views
SunStrike Studios
October 07, 2023 08:00 AM
How to improve costume design?
10,555 views
This feedback we will analyze the 7 fundamental stages of creating a character: Brief Proportions and shape Total object volume Tone Light Color The Devil is in detail
11,852 views
House turned out well, but there are many things that can be improved. Below we will analyze the basic approach to work and rendering.
12,220 views
Tucker933
August 19, 2023 08:32 PM
A perspective on competitive gameplay balance, from a background of "shooter" sandbox design.
3,107 views
Gamevec
August 02, 2023 07:33 PM
Pirats! In this tutorial split in three articles I'll show you my tricks to implement a Race Lap Manager to implement to race modes on different levels to keep track of records, lap counts and absolute position. Besides that I'll cover simple AI implementation using steering behaviours. This tutorial is not intended for beginners, but you may enjoy it as I use childish sketches and there is a work in progress demo level to play on the browser.
3,385 views
Our artist, Philip Bell, discussed the stages involved in creating promotional artwork for the project.
2,817 views
Learn how to use the Timeline package in Unity and create awesome cutscenes. With Unity Timeline, you can create dynamic camera movements, trigger animations, control particle effects, synchronize audio, and perform other actions to craft compelling cutscenes and scripted events. It offers a flexible and intuitive way to design and organize interactive narratives within your Unity projects. Remember, cutscenes will make your games feel more alive and fun.
3,107 views
vionix
June 07, 2023 04:25 AM
Comprehensive tutorial on utilizing finite state machines (FSMs) in Unity game development. It explains the concept of Unity states and provides a step-by-step guide to implementing a powerful finite state machine system in Unity projects. The tutorial covers topics such as the definition of states in Unity, the concept of a state machine in Unity, the difference between finite state machines (FSMs) and general state machines, and the use of Unity Animator as a finite state machine. It also prov
3,409 views
Sergio Ronchetti
April 30, 2023 09:23 AM
FREE Fmod template to setup any game project. And a quick video on what Fmod Studio's main windows look like.
3,947 views
In my previous post, I mentioned that I would be write a series of articles on Cocos Cyberpunk. So let's kick off with the project's structure and delve deeper into it. For someone who didn't know Cocos Cyberpunk, it is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web.
6,780 views
This series of articles could be treated as a project guide of the Cocos Cyberpunk that is intended to help you and save your time. Cocos Cyberpunk is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web. The purpose of developing Cocos Cyberpunk is to showcase the Cocos Engine's ability to create complex 3D games on multiple platforms and to motivate the developers in Cocos community to learn game development.
5,496 views
How to implement a third person "over the shoulder" camera from scratch. These are engine agnostic mathematical mechanisms and logic
4,994 views
An article describing engine optimizations applied to the original game to get the performance levels high above the original port for Sega 32X.
4,935 views
Ruben Torres Bonet (The Gamedev Guru)
January 24, 2023 01:19 PM
Most developers think they know how static batching truly works. But that’s a lie: they don’t.
12,194 views
Here is a tutorial on how to create an U3D game with a playable first-person character and first-person camera, using the Quake 3 character movement physics.
12,364 views
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