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Latest Art Activity

About The Project: 

We are working on a multiplayer FPS action-horror game (similar to a reverse Dead By Daylight), we have recently finished building the multiplayer part and most of the game mechanics for both teams in a playable prototype, we are now looking for an Environment Artist to help…

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@Alberth Fair enough! 

6,832 views
Design critiques?

That's very good artwork. 
Technically, i would eventually remove/darken the kind of fresnel reflection on the bottom right of the ball, because it causes noticeable aliasing.
And the kind of teeth are very small and look a bit like noise or dithering. Eventually remove them or make them larger …

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Raz_Radical said:
Disclaimer: I'm writing this post for a school assignment

Thread locked.

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We had a lot of replies recently and we found the artists we are looking for, please delete this.

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Poster for

@Brian Sandberg We'll definitely consisder that, it's a good idea! :D Glad you like it and thanks for the support! God bless

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Another option is to find a nice open source game where you can contribute.

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Ah sorry I should have been a bit more specific, the sprites will be 32x32 not the game.

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Go to https://d-alien.com, check out the art and email me if you want to hire me. . 

-Dale 

3,342 views
Banr
June 29, 2023 04:41 PM

@_Silence_ OK Silence, gotcha. I'm going to change the terms I'm using right now, I am sorry for being such an uninformed bozo here. 

HMM I didn't know it was this easy to make a game in Unreal. What I really wanted to do was to add some C++ coding, to be honest. I am going to check out the API…

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It was a much simpler time back then.
Photographic perspective correction and simple UV project from view was the dominate go to.
Basically, everything was a real-life source texture stamp. 
For this style, don't overthink it fren.

? Original Texture Source Photography from Half-Life 1 - YouTube

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Hey everyone - had a question that I wanted to poll the room on.

I've been working in Film/TV VFX for sometime and have been self-learning some game VFX on the side. I've been primarily building effects in 3DSMax, or leveraging Adobe applications like Photoshop and AE to build some custom sprite tex…

3,581 views

BNTKids-Studios said:
Where can I find custom assets for hire for a really good price?

This is all you needed to ask. We didn't need all that other information. I can't tell you the answer, but you can look in the Your Announcements forum, and Portfolios (see sidebar) to find people who've been offer…

3,102 views

I'm in the process of developing a 2D RPG game engine.  I have a working demo engine which is essentially a glorified interactive screensaver but  I am gradually introducing more elements of gameplay.

What I would love is to find some peeps who might have talent and skills but maybe (like …

2,432 views

Need an artist to collaborate with on this project https://store.steampowered.com/app/1972980/Esport_Tactics/​ Our Artist bailed on us last minute, me and the composer have worked together for a few years now, just need a reliable artist. Comment or DM me if interested

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@JoeJ Thanks for the feedback. Just to answer the reason why the heli is on the right as well deals with how I want to cut up the image for different aspect ratios. For example. 4 by 

I believe later on I may had some bump mapping to the robot for nuts, bolts, and plating.

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If you're okay with someone who has experience as a Unity design lead then yeah by all means me. Though this is all assuming you're okay with asset flipping.

5,860 views
(REV-SHARE) Concept Artist Needed!

We are Data7, a group of ambitious artists and game developers looking to experience the worlds we would want to see and play for ourselves.

We are currently looking for a talented concept artist to help us bring to life our epic science-fantasy episodic game!

Homecoming

You play as Ashley, a young so…

3,318 views
Oops... Are Your Unity Sprites Too Tight?

[Read the original blog post at Unity Sprites: tight-fit or full-rect?]

Should you choose tight-fit or full-rect for your sprites in Unity?

You know, these graphical elements you use in ALL your games...

After all, you most likely use sprite renderers. Or at least, UI Images.

In this post, you will lea…

9,201 views
Yyanthire Studio
February 02, 2020 01:33 AM
Fragment’s Moonrise | #41 New Environment Art, part 2

Welcome to our forty-first blog post!

Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!

We began above with a screenshot from our primary environment- the Grove. This is the base environment that will be featured throug…

5,762 views
theaaronstory
December 30, 2019 05:06 PM
This is going to be my last entry . . . . . . . . . . . . of this decade! #Conceptart
Last post of the decade

Been extremely busy working on EOTH and on my many (book) projects, and wasn't planning on making a blog entry any time soon. However–somewhere along the way–I've gotten a bit distracted, and made something completely unexpected; as you'll find out shortly!

I've barely started…

3,870 views
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