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Latest Financial Activity

the in-game assets you purchase are actually yours. This means you can use/sell them outside of the game

There's nothing in "blockchain" or even "Solidity contracts on Ethereum" that make it so this would naturally happen. If the in-game purchases are general transferable tokens…

8,772 views
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Hi guys. So in past few weeks I've been researching an alternative business models on Steam (but not only). 


===The Subject===
As we all know - the golden age of steam is long gone. But after recent Summer Sale fiasco... things went even worse. So now, we got waves of shitty games, game pro…

2,786 views
9 hours ago, Cara Lu said:

Maybe I can start from some backstage support jobs?

Yes, you can. 

9 hours ago, Cara Lu said:

I'm from China and the industry there is really disappointing you know

There's a good deal of game development happening in C…

2,420 views

Hello everybody!

MoneyGame is a browser-based business simulation game. You can operate your own business, ranging from resource-creating factories to banks and holding companies. Trade public shares, floating currencies and resources on The Exchange. Other features include achievement badges a…

2,501 views
Looking for  Studio Sale or Investment?

UK Game Studios: I have been approached by an investor who owns several businesses that is interested in acquiring or investing in a games studio.

They are interested in established studios with a body of published work and/or a game in a significant stage of production.

They would…

1,922 views
JeremyAlessi
November 06, 2018 09:00 PM

Jean Simonet is an indie developer who moved away from the AAA space in 2013 after delivering Skyrim and realizing that Fallout 4 just had him doing more of the same. Jean challenged himself and succeeded. 

In this talk, Jean runs a counterstrike on every piece of indie gaming advice you'v…

1,796 views
JeremyAlessi
November 06, 2018 09:00 PM

Jean Simonet is an indie developer who moved away from the AAA space in 2013 after delivering Skyrim and realizing that Fallout 4 just had him doing more of the same. Jean challenged himself and succeeded. 

In this talk, Jean runs a counterstrike on every piece of indie gaming advice you've …

4,340 views

Hi,

I would like to invite you to submit your games to the IX F&S Play Indie Awards. The deadline is October 31th. It´s free to submit your games.

F&S Play has established 1 award of 7,000 euros for the best Indie Game Category. The 10 finalists will also receive a free Booth for…

1,692 views
On 10/7/2018 at 12:39 AM, ElMaquinola said:

That one is interesting.

If that's what interests you most, then don't bother learning about graphics at the lower level and use an existing game engine like UE4 or framework like Cocos or whatever.

3,557 views

Hey, if you are interested, we are currently developing an  SDK, that enables gamers to opt-in and mine cryptocurrencies while playing game, that allows gamers to recieve cryptocurrencies while playing.
this soultion is in Beta now and if you are interested, you could join for beta test. http:/…

3,393 views
Janis_monetizr
September 27, 2018 02:31 PM

 

 

Starting From today everyone can sign up to Monetizr beta test for cloud computing SDK:  HERE

The key objective of Monetizr is to monetize games and drive revenue for game developers. Games use only a fraction of device processing power. Unused processing power on those…

2,115 views
Janis_monetizr
September 27, 2018 02:31 PM

 

 

Starting From today everyone can sign up to Monetizr beta test for cloud computing SDK:  HERE

The key objective of Monetizr is to monetize games and drive revenue for game developers. Games use only a fraction of device processing power. Unused processing power on those d…

3,807 views
9 hours ago, frob said:

In small games, I've seen merchants with a capacity over time. I've seen merchants that are available only for limited hours, and while present they can only accept a limited count of items. This could be expressed in many ways, like "I'm sorry, my cart is f…

4,573 views
YotesMark
August 22, 2018 08:00 PM
BGP DevLog #184 (A Mad Scramble)
 

     It's been one hectic week. Job searches, contract work researching, phone interviews, resume remakes, documents galore, and listing a whole lot of things that'll cost a whole lot of money over the next year. Current mission status? I'm looking for a publisher to finance the upcom…

3,256 views
On 7/20/2018 at 12:26 AM, Applixir Kyle said:

Do you mind if I ask about the free-to-play game you're developing?

I thought about creating something like a blog on my website... not really up to date right now, but I'll be updating it soon.

https://www.nhneno.com/proje…

9,572 views
23 hours ago, vagrantscout said:

Agreed with your whole breakdown ... and I share your concerns when it comes to becoming the standard international currency. Does will some kind of internationally recognized body need to be formed to control / regulate or will the value forever be…

12,132 views
BewitchingGames
May 24, 2018 10:59 PM
Financial Stability

I wanna thank everyone who helped me out with my last question, but now I got something possibly bigger than the last one. I just wanna know, how do you guys earn money while making your games to? Do you work a full time job and work on the game at the same time? Cause I gotta say, my full time j…

2,702 views
MikeDiz
May 18, 2018 09:33 AM
May 18 Project Spotlight: Felicity Toad

Crowdsourcer.io is a growing concept, it allows projects/small businesses to bring in collaborators on a revenue share basis to help them grow and expand. Felicity Toad is one of many projects that is successfully developing their game through this platform and we want to share some insights with …

2,863 views

I think this video is kinda misleading. Yes there are some games which made it's creator(s) rich but there are thousands which didn't make profit at all. It's almost like saying: 'Hey there are these guys who won the lottery. Are you worse at picking numbers than they are?'

Even high budget …

2,138 views
Negotiating Sign-On Bonuses in the Games Industry

I got into a conversation awhile ago with some fellow game artists and the prospect of signing bonuses got brought up. Out of the group, I was the only one who had negotiated any sort of sign on bonus or payment above and beyond base compensation. My goal with this article and possibly others is…

9,639 views
James Britton
March 29, 2018 01:24 PM
Nintendo Switch drives GameStop’s sales

Video game industry is at its best with $108.9 billion in global revenue for 2017, representing a 8% growth compared to 2016. According to Newzoo, there are currently more than 2.2 billion active gamers across the globe.

In spite of this massive growth in gaming industry, the video game re…

1,558 views
James Britton
March 29, 2018 01:24 PM
Nintendo Switch drives GameStop’s sales

Video game industry is at its best with $108.9 billion in global revenue for 2017, representing a 8% growth compared to 2016. According to Newzoo, there are currently more than 2.2 billion active gamers across the globe.

In spite of this massive growth in gaming industry, the video game reta…

2,774 views
Vik Bogdanov
March 22, 2018 02:16 PM

DMarket, the world’s first and only working marketplace on blockchain for in-game items trading, today announced the release of its product version 2.0 Beta.

One of the key features of v2.0 is Steam integration. It allows users to trade and exchange Steam-stored in-game items on DMarket, p…

1,878 views
Vik Bogdanov
March 22, 2018 02:16 PM
DMarket Releases Product Version 2.0 Beta

DMarket, the world’s first and only working marketplace on blockchain for in-game items trading, today announced the release of its product version 2.0 Beta.

One of the key features of v2.0 is Steam integration. It allows users to trade and exchange Steam-stored in-game items on DMarket, pro…

3,838 views

Well, i read a lot of materials, and overall all agreed that Rewarded Video ads that users chose to watch are accepted and tolerated by players a lot more , one example give in one of those articles was Crossy Roads that made 300k $ from Rewarded Video ads. You can read an article here if you wa…

5,908 views
MikeDiz
March 10, 2018 02:01 PM
Revenue share and collaborative game development [Guide]

Revenue share models (often shortened to rev-share and synonymous with profit sharing models) are a way for businesses and startups to pay the members of their teams. In this article we’ll explore what exactly is a rev-share model and how one might be used with collaborative game development on a …

4,343 views
MikeDiz
February 26, 2018 03:58 PM
How to be prepared at the start of the game development process
Rule 1: Don’t bite off more than you can chew.

If you’re new to the industry and want to get your foot in the door with your own ambitious project, it might worth taking a step back and considering your scope.

While the games industry is full of lots of wonderful projects and games successfully ma…

1,706 views
Nimbatus - How a free demo got our game funded

 

 

On the 2nd of November 2017 we launched a Kickstarter campaign for our game Nimbatus - The Space Drone Constructor, which aimed to raise $20,000. By the campaign’s end, 3000 backers had supported us with a total of $74,478. All the PR and marketing was handled by our indie developer …

22,981 views
slayemin
February 08, 2018 05:14 AM
Contract Work

I need to make money to fund the further development of my game. So, I've been doing paid contract work in VR. Most of the work is pretty easy for me and consists of producing VR applications which run 360 videos with some interactive GUI elements embedded into it. I also have been helping other…

11,747 views
MikeDiz
January 30, 2018 01:29 PM
How to develop a game with a small team

So, you’ve got an aspiration to build a game, but aren’t entirely sure where to start. Have no fear, we’ve got you sorted!

1) Plan & spec

First things first, get a plan together. It doesn’t necessarily have to be technical, but planning mechanics, the engine, consoles and whatnot can provide a…

1,830 views
RedOtter
October 25, 2017 02:08 PM
Devlog #19 - Money talk

 

Hello again!

 

Long time no see! (*wink* laughs) I hope everyone is doing well. What did you think of yesterday’s post? Let us know in the comments!

Today we are going to talk about something totally different. Today we will be talking about monetization.

 

Monetization…

2,282 views
khawk
June 27, 2017 03:55 PM
Your Indie Game Will Flop and You Will Lose Money

Long-time GameDev.net member and indie developer @cliffski32 of Positech Games has posted in his latest blog a very direct message to aspiring indie developers: you will flop and lose money.

While not the message most aspiring developers want to hear, Read more

3,799 views
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