Latest glTF Activity
check the new extension KHR_materials_volume with KHR_materials_transmission
I'm still not sure why the mesh is so messed up in some apps. I ended up converting it from STL to glTF using Blender. Works just fine.
use the inverseBindMatrices to transform the v1 in object space into the joint space:
v2 = inverseBindMatrices * v1
Sandbox: https://plnkr.co/edit/BYseznZdUBTrUmRa?preview
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Shouldn't you normally load the whole glTF buffers, without gaps and omissions? You should be able to avoid putting unused data in your own asset files and to align units of loading and units of usage.
Even if there is something to ignore or select in your glTF files and the difference between…
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