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Latest mechanics Activity

LackLounge's Research Forum

Welcome to our forums, Lacklounge. Since you were not familiar with online forum terms, what you started was not a “forum.” You posted in our forum, and your “post” has now become a “thread” since there have been replies. Also, since you're new at this, I recommend you read our site guidelines and …

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NevoSnr863
June 26, 2023 06:49 PM
Developing systems - Devlog #02

Last week I mentioned context and how I work better with it. Normally for me its looking over code or a system that's already implemented in some way learning how it works and then creating my own interpretation of it - one such system is the ‘new’ Input System. 

My project grew from the Third …

2,692 views

Please don't necro. Reply to recent threads, not 6-month-old ones. 

7,408 views

Hello! ? I am doing a project for a class on the topic of game development! It’s definitely an area I am passionate about, and my project revolves around how video games uniquely convey information and story to players through their mechanics. Part of the project involves creating a survey and send…

3,242 views

Okamidev said:

@Tom Sloper It could still be classified as one if the points get replenished after a while? And thanks!

Something that has to get replenished now and then is a resource. It needs to be managed as long as the resource isn't available in infinite amounts.

6,803 views
TimKrief
June 18, 2020 11:56 AM
Refining the main gameplay mechanic

Hi everyone!

Last week I made a massive change in the way my game works by refining the main mechanic and here's why. (I have also made a video version of this devlog)

First, let's sum up what was the previous way of merging buildings. The player could right click on a group of four buildings, and th…

2,186 views
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