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Latest Roguelike Activity

Roots of Yggdrasil - A roguelike city-builder set after Ragnarok!

Hey everyone! 

We making a roguelike city-builder set after Ragnarok! 

Our demo is available on Steam and you can now join our April playtest! 

https://www.welcometoyggdrasil.com/

https://store.steampowered.com/app/2071430/Roots_of_Yggdrasil/

Choose from a diverse cast of scions to lead y…

2,358 views
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Hi, Tom. Thanks for taking the time to look at this. 

So the idea is a panel based story system where you choose the path the story takes. For the Tutorial, it is simplified so you can basically choose to “take some rewards and resources and run”, abandoning the mission. Whereas you can also co…

6,600 views
[Steam Page is Live] Cooperative Anime Roguelike - Dragonspire

Introducing Dragonspire!

Dragonspire is a cooperative anime-style action roguelike game. It will be coming to PC on Steam early access in 2023 and then mobile with the full release later that year! Your objective as the player is to power up as you fight through the numerous challenging environments…

3,640 views
Kupferrot
December 04, 2022 02:17 PM
Chromatic Galaxy, new Laser beam weapon and damage scripting

The last days I worked on implementing a new laser beam weapon. The old one was burst fire, the new one is a constant beam that deals less damage. I also implemented damage dealing for both of the laser beam weapons. This was not implemented until now, also added energy consumption for every weapon…

6,097 views
Kupferrot
November 05, 2022 10:52 AM
Chromatic Galaxy, ship selection / customization and UI

I am happy to finally share some of my progress regarding ship selection and customization. This part was very time consuming for me because it also contains a lot of work on the User Interface, an area that I personally don't enjoy about game dev, but you know....I need a user interface so I have …

6,761 views

​Looking For:
Assistant 2D Artist
2D Spine Animator

Our Talent:
2 Unity Developers,
A 2D and 3D Artist,
A Music Composer,
A Sound Designer,
A Marketer.

Project:
Lost in The Open is a 2.5D turn-based tactical roguelike. The steam page is up and now is time to ride on that momentum. Please check out the steam …

2,963 views

Primary Roles: 
Unity Developer.
General Game Designer.
2D Animator.
A jack of all trades.

Great to have roles:​
Community Manager.
Marketer.
Playtester.

(The roles are suggestions; please read further)

Our Team: Unity Developer, 2D and 3D Artist, Music Composer, Sound Designer.

Project: Lost in The Open…

3,571 views

There's some dissonance between the fixed texture of the characters, appropriate for actually sprite-based game engines (I'm not familiar with Diablo, but in Doom lightning based on palette abuse was fairly advanced) and the highly dynamic light sources reflected on the shiny ice (?) on the ground.…

4,617 views

https://lendrigan-games.itch.io/dungeons-under-gannar

DUG is a classic roguelike (with turn-based combat and grid-based movement) that aims to make all actions happen on screen, including wearing different armors and weapons.

With the release of 0.0.1, I'm interested in this feedback from people who …

3,240 views
Story builder. Game mechanic concept.

I am trying to create the concept of game mechanic, I will be very happy if someone can help with advice, an idea or just a feedback. 

In short, I want to make a coop roguelike for two people. I plan it to be a half-slasher, a half-quest with a random plot generated, based on the actions of the…

4,013 views
Descending The Abyss [WINDOWS]

Hi guys, a few months ago I published my first game "Descending The Abyss" :

 

Descending the Abyss is a

2D Dungeon Crawler - Roguelike

in where the players can choose between 3 different types of "heroes" to explore the Abyss.

Where they will found resources to craft new weapons and upgrade their …

4,144 views

Let me start of with a god daaaaaaaaaaamm! This update took long. Between 0.11.0 and 0.12.0 more than a hundred days have passed! Yes this update is huge and took a while. The good news: we are almost done with all the programming and design stuff.
 

After this I will spend about a month to go o…

3,798 views
theaaronstory
February 22, 2021 01:13 PM
In pursuit of optimization (hexagon grids)

When the possibility of making an ARPG came to be (aka. FLD), from start to finish (as a solo developer), I've had this idea of using semi-random generated maps (massive ones), to adhere to the rules of roguelikes. Knew right from the get-go that was possible to do (with visual scripting, on a slow…

5,858 views
Almost There

Almost There is a turn-based survival simulator. Our game will feature some elements of the roguelike and RPG genres. We already accumulated enough game content, so here I will start sharing information about Almost There game with you about once a week.

And now some screenshots of game items.

3D mod…

4,506 views
amtthegame
January 23, 2021 06:56 AM
Almost There dev-log 03.

The coast of Almost There is the lifeless, desolate place. Remnants of marine wildlife cover bleached stones and white sand. Cold waves wash the wrecks of boats, and fishing piers stick out from the shore. What can you find here? A boat hook, a hemp rope?

Our social pages:

Linktr.ee

3,485 views

Hey!

Up until now we are 6 people and are slowly making progress. In the team are 2 Concept Artist, but due to lack of time because of personal obligations we would love to find more people to work with us. As 1 from the team is focused on 2D Art and the other one is mostly busy with character desig…

5,268 views

Welcome everyone, we are working on a fast paced 2D roguelike. You fight robots in a futuristic arena as a samurai while hyping up the crowd by playing fast.

This update took quite a while. One reason was that it was christmas and new years and ... a lot of stuff was going on. I also took it easy to…

3,683 views
theaaronstory
December 16, 2020 10:14 AM
Update galore: Attack anims/sounds/interaction/3D cursor/name tags/day&night | FLD 2.1.5-8

The past week or so, I've been continuing to push forward with updates to this prototype, in hopes that I'd be able to catch the imagination of some, and perhaps be genuine/compelling enough to encourage others to join my cause. Below you'll find a couple of short videos of certain features, I've m…

3,153 views
theaaronstory
December 07, 2020 10:31 AM
Dynamic shadows | FLD v2.1.4
Fixed up the game, in preparation for one of the most anticipated features (I'd wish to see in the full version): The introduction of dynamic shadows. This was a small, but more important jump ahead, as I'd wish to use some pretty advanced lighting techniques (ones that weren't available back in th…
3,426 views

Welcome everyone, we are working on a fast paced 2D roguelike. You fight in a futuristic colosseum as a samurai while hyping up the crowd to get more gold.  

We finally finished this update and now move on to 0.10.0! We added a lot of traps and obstacles to bring live into the paths between the…

4,363 views
theaaronstory
November 30, 2020 10:57 AM
Backlog and taking it to the next level with a Major Announcement!

A lot has happened since my last blog entry–which was more than two months ago–and considerable changes occurred–both the good and bad kind. I'll go through all of them in detail below, explaining the whats and whys, and share one of the most important announcements of my life. So strap in, as this…

3,414 views

Welcome everyone, we are working on a fast paced 2D roguelike. You fight in a futuristic colosseum as a samurai while hyping up the crowd to get more gold.

Last update added platforming elements to the paths and it worked out really well! So this update I focused on it more.

If you prefer youtube vid…

4,088 views

Welcome everyone, we are working on a fast paced 2D roguelike. You fight in a futuristic colosseum as a samurai while hyping up the crowd to get more gold.

This update was focused on adding more content. I created static (non moving) obstacles that fill the paths between rooms with a lot of challeng…

4,049 views

Welcome everyone, we are working on a fast paced 2D roguelike in which you fight robots in a futuristic colosseum and hype up the crowd to get more gold.

This week is a smaller update and its followed by me taking care of myself. I've been working hard in the last weeks, because I really love this g…

4,625 views

Welcome everyone, we are working on a fast paced 2D roguelike in which you fight robots in a futuristic colosseum and hype up the crowd to get more gold. 

Here is the video version of the DevLog in case you prefer that

Minimap

now shows the level but only room you've been to. For now we placed it…

6,277 views

Welcome everyone, we are working on a fast paced 2D roguelike in which you hype up the crowd to get more gold while fighting waves of robots in a futuristic colosseum. I also make DevLogs on youtube in case you prefer a video: 

Up to this update this roguelike wasnt feeling that much like one. …

4,134 views
jb-dev
May 09, 2020 04:29 PM
Weekly Updates # 75 - Masking

Hello there! I hope you're having a nice Saturday!

I'm gonna put it simply: this week was kinda tough to work on stuff. There were a lot of internal Unity bugs and most of the week was waiting on recompiling most scripts and shaders to fix them.

Nevertheless, I was still able to add three new pieces …

3,953 views
JeremyAlessi
February 20, 2020 09:58 PM
PixelCast 25, Devs' Meetup at Guy Fieri's Dive...

In episode 25 Jeremy sits down with Andrew, Nathan, Joseph, and newcomer Josh to discuss each of their current game dev ambitions and captures the complete essence of any good PixelFest Devs' meetup. 

BTW, .kkrieger (created by .theprodukkt) was the procedurally generated FPS from 2002. It was …

3,701 views
jb-dev
December 21, 2019 08:06 PM
Weekly Updates #73 - A Wild Ride

Well well, would you look at the time! It's time for another entry in your favourite Weekly Update blog! This week was quite busy I have to say. There were a lot of things to develop, refactor and design. However, there's only one new challenge this time. Nevertheless, let's get started!

Challenge #…
5,627 views
jb-dev
December 14, 2019 08:14 PM
Weekly Updates #72 - Ancien Temple

Hey hello there, it's you! Another Saturday is upon us so here's this week's Weekly Update. This week was by far much more about marketing than anything else. Nevertheless, I was still able to come up with one new jungle challenge. So let's get started right away!

New Challenge

Let's start with the n…

5,833 views
jb-dev
December 11, 2019 07:56 PM
Super Duper Mid-Week Update

Hi there! I don't usually post things mid-week, but this is worth blogging about!

First up, after a bit of brainstorming, I finally gave my game a title:

While it's a working title it's still a big upgrade form the vague name it once had. 

Second, coming with the brand new title is the new offici…

4,159 views
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