Elemental system. I wanna opinions.

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17 comments, last by The Alchemist 23 years, 8 months ago
well i already make a lot of publicity about my RPG... but i´m with a problem. i don´t know about the elemental system of my game. today games or have a lot of elements(FF7 was 9!) or ends with something really tradicional(and dumb) like the greek earth, fire, air(or wind), water. (lately they are adding dark and light too) i really don´t like this, is like all RPGs are made of the same mold. so i instead of supress some kinds atacks i come with this ideia of somekind of magic grups, so you can have every type of spell in a group and that still the same type of damage. so knowing that: Sun magic = fire, light, holy, revive Star magic = boost, status, meteo(yeah!),gravidy moon magic = heal, ice, water, what system you like more? 1)


STAR       
 |   _
 |  |\ 
 |    \ 
 |     \ 
 |      \  
 \/      \  
SUN----->MOON

   
sun beats moon. moon beats star. star beats sun. 2)

      STAR
        |
        |
SUN ----------- MOON
        |
        |
  a forth element
     
each element is strong against it´s oposite 3) praticaly the #1 with 4 elements. so what you think? please i need help with this. thanks One hundred percent was a boy worried about the matematical table of seven, one day he went to the bavarian hills and never saw a fish get rusted. MORAL: woodpecker in the mountain is a sigh of burned barbercue Edited by - The Alchemist on 8/8/00 8:25:27 PM Edited by - The Alchemist on 8/8/00 8:27:24 PM Edited by - The Alchemist on 8/8/00 8:29:04 PM Edited by - The Alchemist on 8/8/00 8:30:32 PM Edited by - The Alchemist on 8/8/00 11:02:04 PM
"Everything works out in the end, if it doesn't then it is not the end"
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I noticed that in Final Fantasy games, since darkness was weak against light, healing dark creatures killed them. You could make battles more strategic by doubling the effect of the magic, whatever it is, instead of making it damaging. Certain status effects could be more effective against certain characters and creatures. As for the different systems...

1) Jade Cocoon did something like this with the four standard elements, and it worked pretty well. If you need a fourth element, how about earth?

2) This system is kind of useless. Two creatures of opposing elements attacking each other will get the same result as if they had been neutral, just faster because they do more damage.

3) I don't really understand what you mean by this.

Looks like 1) is the best to me. *sniff* I wish my game were far enough along to consider an elemental system...

-Sirius
Confucius say: Do not disturb sleeping dragon, for you are crunchy and will taste good with ketchup.

Edited by - Sirius on August 8, 2000 11:51:14 PM
Confucius say: Do not disturb sleeping dragon, for you are crunchyand will taste good with ketchup.
thanks, i just start to wonder if someone was gonna reply this

well... about what you said about the #2, is not so useless since it get easier to learn and the effects elemental alig only works in the caracters that have it.if in a battle you can fight 6 diferents enemies with diferents elements, you most defend you caracter against the enemies with oposite elements and try to atack them. crono cross is in this maner and works prety well.

but i´m still not decided yet.
( i already fix the #3)

People, by god sake! keep puting replies!!!!!!



One hundred percent was a boy worried about the matematical table of seven,
one day he went to the bavarian hills and never saw a fish get rusted.
MORAL: woodpecker in the mountain is a sigh of burned barbercue
"Everything works out in the end, if it doesn't then it is not the end"

Well the reason most of the elements are the same is because thats exactly what they are.. elements.

Many different cultures use them and they all have a similar pretense and background. From the greeks to the druids to the aztecs to the ninja. Its all pretty much the same because they are all based on elemenst of the earth.

I studied the art of Ninjustu for six years. Durring that time I learned a little of the spiritual side or the "ura" of the art.

The five main elements are:

Earth
Wind
Fire
Water
Void

Void means emptyness. It could also be related to space/time.

If your looking for original elements I have a few ideas:

Metal
Space
Plsma
Life
Death
Wood
Sound

Thats just a few I pulled from the top of my head. I''m sure that none of this is very usefull to you but I though that I''dput in my 2 cents.

~~Catcha Later




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how bout shadow?
You''ve been playing too much Magic: The Gathering... I like it

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well...the prob is i think that element stuff is just too old, they are using it since FF1

in fact i just use the word element to you guys understand what i´m talking about, well in trying to change this a litle. well it will be more like that:

each magic type have your own gifts(the "gift" to control the elements)

like: Sun Magic- Fire,holy,life,light,plasma etc...

and each gift will give at least 5 magics( 3 for people that are for that element and 2 for the ones that don´t are)

and if i put a new element i will have to make more 30+ magics so will be a lot more work( and i don´t even know how i will make the magics yet )
so becouse that i´m realy afraid of put another magic type.

well about the elements:

Metal - don´t thinked on this one yet
Space - is part of star magic
Plsma - probabily on sun magic
Life - sun magic
Death - moon magic
Wood - if there a 4th magic type it will be on it
Sound - another one that i have not thinked about too. maybe i can put it in one of the types.

shadow - is in moon magic

whoa!!! this sound element gived me a good ideia.
i was in doubt about the 7th charater, i only defined it as a female. and there a npc that is a singer. so i will make her a playable character with sound relationed powers.

thanks for the idea. (now how i make her abilitys works?)




One hundred percent was a boy worried about the matematical table of seven,
one day he went to the bavarian hills and never saw a fish get rusted.
MORAL: woodpecker in the mountain is a sigh of burned barbercue
"Everything works out in the end, if it doesn't then it is not the end"
How about use a combination of elemental, runic, spirtual, shamanistic, etc, etc. Just make different spells for different systems. Then add some fun for cross system spells


-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
What about each charecter could control a elmant make it did what he/she wanted for example "Dave is the eample for earth they are figthing apes he makes the grass trap the apes feet and then he bashes them with some object of stone like a big stone club"

"Don''t blame me blame yourself or god."
FFT
"Don''t blame me blame yourself or god." FFT "This information may endanger some of our Agents" Me "The Killer Makes no Sound" Too Much of hevan-Efille65 "I wasnt in school today cause i blewup...but they put me back together" Me!
Double-spaced for your reading pleasure 



Cool! Great idea! You could have various things in the

environment that each character could manipulate with a purpose

(i.e. solving a puzzle, eliminating an enemy, etc.), then you

wouldn''t need to change anything (substantial) in the

environment in order for each character to adapt. The only

problem arises (guess when?) when you try to implement the idea -

You need a bunch of different stuff in your environment to match

each character. If you just mean that each character in a party

has a way of doing something only they can do, you run

into serious difficulty - do you not have party members die?

Otherwise, let''s say Tarzan has recently been destroyed by a

nasty and vicious goblin. The party comes across a large pit,

and there hangs a vine rope not quite long enough to cross. If

Tarzan was alive, he could easily aid in manipulating it and

getting the party across, but he isn''t, so do you make it to

where Cassandra the wind elemental creates a bridge of air for

them to cross over? Or perhaps Steve the Mage casts a spell

making a tree turn fascinatingly elastic and bend across to

provide yet another path? No, it doesn''t work. It''s a great

theory, but unless you make the implementation as skillful as

the concept, it all crashes and burns. I''d love to know how to

make this work though...hmm, TAFN -




Later,
Later

*****************
Is the infinite number of numbers between zero and one any less than the infinite number of numbers between zero and infinity?
*****************
Later, Later*****************Is the infinite number of numbers between zero and one any less than the infinite number of numbers between zero and infinity?*****************

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