Double-spaced for your reading pleasure
Cool! Great idea! You could have various things in the
environment that each character could manipulate with a purpose
(i.e. solving a puzzle, eliminating an enemy, etc.), then you
wouldn''t need to change anything (substantial) in the
environment in order for each character to adapt. The only
problem arises (guess when?) when you try to implement the idea -
You need a bunch of different stuff in your environment to match
each character. If you just mean that each character in a party
has a way of doing something
only they can do, you run
into serious difficulty - do you not have party members die?
Otherwise, let''s say Tarzan has recently been destroyed by a
nasty and vicious goblin. The party comes across a large pit,
and there hangs a vine rope not quite long enough to cross. If
Tarzan was alive, he could easily aid in manipulating it and
getting the party across, but he isn''t, so do you make it to
where Cassandra the wind elemental creates a bridge of air for
them to cross over? Or perhaps Steve the Mage casts a spell
making a tree turn fascinatingly elastic and bend across to
provide yet another path? No, it doesn''t work. It''s a great
theory, but unless you make the implementation as skillful as
the concept, it all crashes and burns. I''d love to know how to
make this work though...hmm, TAFN -
Later,
Later
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Is the infinite number of numbers between zero and one any less than the infinite number of numbers between zero and infinity?
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Later, Later*****************Is the infinite number of numbers between zero and one any less than the infinite number of numbers between zero and infinity?*****************