Tank Wars 3D Demo - Very early stage

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21 comments, last by wolfman8k 23 years, 6 months ago
well i got it to fluctuate between 170 and 240 fps on my tnt 2. its looking interesting but others were right. its a little too dark.

Allow the flaming to begin
Conshape Electronic Arts
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I got a website for my game! Here''s the URL:

http://tankwars3d.8k.com/

You can read the latest news about the game their, download it, and read some other stuff about the game their.
Note: The web site is under MAJOR construction. I just slapped it up, so it''d start getting on search engines. Anyway, expect frequent major updates.
About the game being dark: This is because I plan to have the explosions give out light, and the tanks have headlights. I might make an option for day/night, but then only in night you''ll get the pretty lighting effects that I plan to have.
One more thing, the next version will support every resolution and color depth.
(320x240x16)
(320x240x24)
(320x240x32)
(400x300x16)
(400x300x24)
(400x300x32)
(512x384x16)
(512x384x24)
(512x384x32)
(640x480x16)
(640x480x24)
(640x480x32)
(800x600x16)
(800x600x24)
(800x600x32)
(1024x768x16)
(1024x768x24)
(1024x768x32)
(1200x800x16)
(1200x800x24)
(1200x800x32)
(1600x1200x16)
(1600x1200x24)
(1600x1200x32)
It was too hard to tell my framerate when it was unlocked. All I know is I pressed the right button and my tank was on the other side of the screen instantly. (I love you Geforce2)
Looks good, keep up the good work
I love it! 6fps on my ati-aiw, and something over 1000 on my GeForce2
very cool!!
is it your first game?

keep up the good work!

106fps windowed, 122 full screen BTW
It's cool now. I added real volumetric fog, and am working on rain and lighting effects. I can't update now, cus I'm at school. It's my first "real" project, but I've done a lot of Qbasic games when I was little, and a few Dos games with allegro. I have to really clean the code up though, it's full of constants that I have to replace with variables so the user can change them through the options. One question - Is it ok to ask the user the resolution/color-depth in a window box, before the game loads, or do I have to do it ingame? I've only seen two games that pops up a message box requesting the resolution(Rollcage I & II).

Don't forget to visit the webpage(under heavy construction):
http://tankwars3d.8k.com/

Thanks

Edited by - wolfman8k on October 16, 2000 12:57:30 PM
Did you ever get the sound files I sent you?

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