Mini contest : texture making.

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46 comments, last by ahw 21 years, 1 month ago
I''m gonna revive this post cuz it is a great thing and needs to be continued.

hehehehehe

-MSkinn99

What''s done is done (Until you hit Undo)
-MSkinn99What's done is done (Until you hit Undo) :)Two wrongs don't make a right; but 3 lefts do.You'd be paranoid too if everyone was out to get you.
Yet another game programming web page...
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Mmmh another sample of my work, done in 15 minutes. Using the method of this thread plus some layers on top :


youpla :-P
-----------------------------Sancte Isidore ora pro nobis !
Thats pretty cool-- Ill try to get some up soon...


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"I am 17 and on medicare..."
Here is some more wonderful stuff...



I did a normal rock texture...then i copied it onto another layer and used a custom filter for the shininess.

ENJOY!

-MSkinn99

What''s done is done (Until you hit Undo)
Two wrongs don''t make a right; but 3 lefts do.
You''d be paranoid too if everyone was out to get you.
-MSkinn99What's done is done (Until you hit Undo) :)Two wrongs don't make a right; but 3 lefts do.You'd be paranoid too if everyone was out to get you.
Yet another game programming web page...
Hey ahw, i tried your method of texture creation (got some good results too ) messed around with it for awhile... i'm wonder what the main idea of this post is; i'd love to submit some of my texture images... but they weren't done in photoshop - most are from my homemade programs... i can give the mathmatics behind them ( if any) and give links for download too (to images and programs)

just trying to figure out the original intent of the post, to see if this would be out of line
-mike

Edited by - thr33d on December 10, 2000 9:24:12 PM
There are some good texture creating programs, called Reptile and Harm''s Tile. some examples can be found here:
http://www.normans3.de/textures.htm

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Lead Programmer of Light@Work
Webmaster of normans3.de
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Well, originally, I was kinda offering an interesting answer to Luxury complaint that there wasnt enough interesting stuff on this board. THere was/is too much "which is best A or B ?". Which I totally agree with. So I offered this thread as an example of what we could do.
Someone has a cool method (meaning that other people will learn something) and other people post what they come up with, or even better, the variations they discovered while messing with the method. The point being that we all learn from each other, while bragging a bit As long as you are doing something on textures based on the method I describe, well, go ahead and post. But if you feel your post can help all of us do better textures, by all means, go ahead and post as well !

youpla :-P
-----------------------------Sancte Isidore ora pro nobis !
ok... the method i'm about to describe will not really work in any paint programs (that i know of) however it's an (imo) excellent tecnique for generating high quality, tileable, natural looking textures

we'll do it in c for the example...:
    const int xres = 256;const int yres = 256;const float hs = 4; //horizonital smoothingconst float vs = 4; //vertical smoothingint x,y,z; //looping variablesfloat lp; //last pixelfloat ll[xres]; //last line image datafloat Idata[xres][yres]; //array to hold imagelp = rand()%256;for (x=0;x<xres;x++)    ll[x]=(lp*hs+rand()%256)/(hs+1);for (z=0z<1;z++){    //  note: to get it to tile vertically, seed random number    //  generator here, btw, i made this program in vb originally    //  if anyone can tell me how to seed the random nums c    //  i'd be thankful <img src="smile.gif" width=15 height=15 align=middle>    for (y=0;y<yres;y++)    {        for (x=0;x<xres;x++)        {            lp = (lp*hs+ll[x]*vs+rand()%256)/(hs+vs+1);            Idata[x][y] = lp;            ll[x] = lp;        }    }}    


all in all, a very simple way of creating excellent textures
(btw, i came up with this myself, if you've seen it before, please tell me)
if you'd like, i'll post some image output on the board later *grin*

-mike

Edited by - Thr33d on December 20, 2000 3:35:40 AM
some neat textures here. keep up the great work people.

I am not text, I am not organized pixels, I am not killed by turning off your monitor, I am not isolated by turning off your computer. I just am.

Conshape Electronic Arts

First time I visit the Art forum, nice work so far, guys..
Here's a little something I threw together:




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It's me again!

Edited by - Taharez on December 20, 2000 7:03:50 AM

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