Quote:Original post by JBourrie
Anyway, my idea of an RPG is certainly different than many peoples, and it's because I'm trying as hard as I can to prove how dated the Dragon Quest/Final Fantasy systems are. Apparently Square felt similarly, because the new combat system for FFXII is worlds better than anything they have previously done and the entire second act of the game puts the story on the sidelines and gives you a huge adventure spanning most of the world without being continually interrupted by cutscenes and minigames.
Ahah, so this is why our opinions differ so much. [smile] I, for one, thought that FFXII sucked ass in both the battle system and in the mini-games (mini-game == hunts == same crap as the real game). I found their battle system very uninteresting (although S-E tried something new, so I give them props for that). I mean all that I did was walk around and basically "program" my characters to do all the real work. I found most battles in that game to be even more mindless than the battles of the original Final Fantasy games on the NES. But if that's what you like, I don't fault you for that. (I have yet to beat FFXII, as I've found the game so boring and repetitive that I don't even have the motivation to finish it. How sad is that?)
I still think Final Fantasy VI was the best of them all (I haven't played XI though, damn MMORPGs!). I would place XII at the bottom of my list.
Quote:Original post by Afr0m@n
Oh, and as for the graphics, please don't make them 3D, and at least don't make them pseudo-realistic! 3D RPGs with pseudo-realistic graphics sucks bigtime! IMHO, either strive for something like World of Warcraft (if you're going to do 3D), or aim for something like the graphics for the Pokemon games for the Gameboy Advance, with a better resolution.
I also like 2D RPGs better than 3D, but that is at least partially influenced by nostalgia. I think 3D RPGs absolutely have their place in the gaming work (just because its 3D doesn't mean it sucks big time...). The reasons I am doing my game in 2D (from a design stand point) are: 1) I like the look & feel and simplicity of 2D games, 2) Most professional RPGs are 3D nowadays, so I didn't want to work on something that looks like every other major RPG being developed.
Quote:Original post by KungFooMasta
My interests seem more aligned with Roots.
Yay, an ally. *** KungFooMasta has joined your party! *** [grin]
Quote:Original post by KungFooMasta
As for mini-game's they are usually fun. Instead of kill-kill-story-kill-story-kill-etc, there are times when you need a break from that cycle. It doesn't mean that battles are boring, but fighting should not be the only way to progress through the game.
Agreed. I don't think that adding a mini-game into your game necessarily indicates that you are doing something wrong. Rather, you are recognizing that in a 40+ hour RPG, the same gameplay can get boring after a while, and you need to provide the player with something refreshing every now and then. We have to keep in mind that RPGs are typically much longer than games in other genres, so we have to compensate for that accordingly.
Good discussion. [grin]