All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
35
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Old Archive
Untitled - Procedural world game
Old Archive
Archive
Started by
Kaptein
March 06, 2011 11:19 PM
40
comments, last by
Kaptein
12 years, 5 months ago
Prev
1
2
3
4
5
(current)
Kaptein
2,226
Author
October 30, 2011 01:21 AM
[s][font="arial, verdana, tahoma, sans-serif"]No longer need a generator guy.[/font]
And no positions are open =) [/s]
Cancel
Save
Advertisement
Kaptein
2,226
Author
December 11, 2011 03:54 PM
Positions are open generally now. If you feel you can contribute specially to the project feel free to contact me.
I am especially looking for a game designer with experience.
Cancel
Save
Prev
1
2
3
4
5
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
Avoiding other units without using pathfinding
General and Gameplay Programming
Quake 1 source code triangle rasterization
General and Gameplay Programming
D3D12 Alpha blending not working both ways
Graphics and GPU Programming
AABB collision
For Beginners
Post-Newtonian general relativity
Math and Physics
ARM64 Native Calling Convention Return Issue on Apple Silicon
AngelCode
Advertisement
Recommended Tutorials
Fast Fourier Transforms
Math and Physics
Spherical Scale Mapping
Graphics and GPU Programming
A Lone Wolf In a World of Packs
Business and Law
Substance Painter Review
Visual Arts
IGF 2010: Strange Loop Games
Interviews
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top