Original Post
Hi, I'm kinda confused now. I'm trying to make an island with a heightmap of size 1025*1025. It can't be possible without LOD in my PC (p4 2.26 GHZ, GF7300GT, 1GB ram). I've been hearing the geoclipmapping methot mentioned, but when I read the paper it said that it used VTF (vertex texture fetching). That's just inaffordable for me (I downloaded a simple demo consisting of a 128*128 grid with VTF and it just as slow as hell). So I don't think I will use that. Can you suggest any other good methods that use no VTF but still can achieve a huge framerate? (kinda sick when my PC is just too old )
basically I need a LOD scheme with these constraints:
- no VTF
- support at least 1025*1025 (2049*2049 is highly appreciated)
- support terrain editing (my game would be a business simulation game)
- quite simple
currently I'm looking at an article presented by the maker of SoulRide[sup]tm[/sup], but I need as much reading as I could get, and I run out of keywords here, hehe
basically I need a LOD scheme with these constraints:
- no VTF
- support at least 1025*1025 (2049*2049 is highly appreciated)
- support terrain editing (my game would be a business simulation game)
- quite simple
currently I'm looking at an article presented by the maker of SoulRide[sup]tm[/sup], but I need as much reading as I could get, and I run out of keywords here, hehe