So I want to add a little light to my game, but I have little to no knowledge about 2D or 3D lighting. Specular lights, normal maps, ambient occlusions..all that stuff, I have no idea how any of it works.
So before diving into anything, I thought I'd ask if anyone had any good articles about delving into the matter, or a set of articles that explain the theory well. My game is in 2D and the end result that I would like to achieve is something like this:
or this:
Any help, general tips and links would be appreciated. Thanks!