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Gnoblins - Development journal of an indie game



Project 30: Model and texture stage done

Posted by Ashaman73, 01 May 2015 · 0 views

Finally, we have modelled and textured 30 different creatures (previous goal was 20 models). We need to add the basic animation to them now, but first off here is something to show off.

First off, the judge, a model done and textures by me.
http://www.gnoblins.net/wp-content/gallery/screenshotsalpha-demo/the_judge.jpg

Here's an ogre, modelled and textu...


HTTP for gamelogic... are you insane ?

Posted by Ashaman73, 26 April 2015 · 0 views

Well, maybe a little bit. In my answer to this post over here , I mentioned, that I use HTTP as guideline to refer method/function calls in my game. I expected, that some developers will think that I'm insane, and this might be true to some degree http://public.gamedev5.net//public/style_emoticons/default/biggrin.png . Still I had my reasons to go this w...


Project 20

Posted by Ashaman73, 12 April 2015 · 0 views

We are still working on the art part. I've called the current goal Project 20, that is, integrate 20 different creature models into the game. In total we have currently 27 character models of different creatures (with up to 6 sub-categories), 20 of them needed to be textured,rigged,animated and integrated into the game. Well, art is always something to sh...


Art - Work in progress

Posted by Ashaman73, 29 March 2015 · 0 views
Gnoblins, Art, Blender
It is art time again :-)
I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling state. But I've created lot of new blender templates for rigging certain types of models (like humanoid, quadruped etc.), a new texturing template and new temp...


Fluid simulation and swimming

Posted by Ashaman73, 13 March 2015 · 0 views
Gnoblins, Simulation, Water and 1 more...
Time to show something off http://public.gamedev5.net//public/style_emoticons/default/smile.png

Recently I worked on the fluid simulation in Gnoblins. Until now fluids in Gnoblins were merely a visual effect, but under the hood it was already a working simulation. To utilize it completely I needed to introduce the ability to swim. So, gnoblins and other...






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