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Gnoblins - Development journal of an indie game



Environment Simulation

Posted by Ashaman73, 24 May 2015 · 0 views
Gnoblins, Simulation
It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further simulation stuff. Being a dungeon building game, Gnoblins has a quite dynamic level layout and the water simulation doesn't make it easier leading to some inter...


Materialsystem

Posted by Ashaman73, 08 May 2015 · 0 views

Currently I'm playing around with the material system of Gnoblins. Many models in Gnoblins are recoloured dynamically to have the option to quickly add new colour variances. I wanted to add material which looks more like metal which isn't easy when working with handpainted textures only. I've come up with a system displayed in here:

http://www.gnoblins.n...


Project 30: Model and texture stage done

Posted by Ashaman73, 01 May 2015 · 0 views

Finally, we have modelled and textured 30 different creatures (previous goal was 20 models). We need to add the basic animation to them now, but first off here is something to show off.

First off, the judge, a model done and textures by me.
http://www.gnoblins.net/wp-content/gallery/screenshotsalpha-demo/the_judge.jpg

Here's an ogre, modelled and textu...


HTTP for gamelogic... are you insane ?

Posted by Ashaman73, 26 April 2015 · 0 views

Well, maybe a little bit. In my answer to this post over here , I mentioned, that I use HTTP as guideline to refer method/function calls in my game. I expected, that some developers will think that I'm insane, and this might be true to some degree http://public.gamedev5.net//public/style_emoticons/default/biggrin.png . Still I had my reasons to go this w...


Project 20

Posted by Ashaman73, 12 April 2015 · 0 views

We are still working on the art part. I've called the current goal Project 20, that is, integrate 20 different creature models into the game. In total we have currently 27 character models of different creatures (with up to 6 sub-categories), 20 of them needed to be textured,rigged,animated and integrated into the game. Well, art is always something to sh...






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