Jump to content

  • Log In with Google      Sign In   
  • Create Account

Does it get easier to remember everything DirectX?


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
9 replies to this topic

#1 Inuyashakagome16   Members   -  Reputation: 835

Like
0Likes
Like

Posted 14 December 2012 - 11:11 AM

I started reading the book "Beginning DirectX 11 Game Programming" (http://www.ultimategameprogramming.com/) recently and I've starting to understand the many function of DX11. However, it just seems like many of the keywords and functions through out DX11 (and DX in general) are very complex. My question is, does it become easier to remember all of these keywords and functions? Because yes I am reading many of the chapters over and over, but It just seems like not all of it is sticking right away. Should I be using a different book/tutorial for learning DX11? I've looked around for a bit for a decent book / tutorial for DX11 but this book seems to be recommended quite a bit. Also with http://www.directxtutorial.com and http://www.rastertek.com/tutindex.html

I guess i'm just worried I'll learn only half of DX11 and find myself lost later on because I didn't use the correct(?) book to learn.

Sponsor:

#2 Radikalizm   Crossbones+   -  Reputation: 2984

Like
2Likes
Like

Posted 14 December 2012 - 11:23 AM

Don't learn an API by trying to cram everything, you don't have to be able to recite every function and every class available, that's just madness.
Also, don't worry about using the 'correct book', or the 'correct tutorial', because these should only be reference materials and not absolute guides to learning and understanding an API.

Learn by doing.
Read up on some tutorials and try to recreate what they achieve by yourself, while keeping an API reference close so you can look up which parts of the API you should use and how they should be used. When you use these parts of the API a couple of times you'll have no problem remembering what they do and how they should be used, maybe you won't know the exact details of which parameters a certain function expects, but that's absolutely no problem as that's what those books and online references are for.

If you're serious about programming you'll encounter tons of APIs in your career, and there's no way you're going to be able to remember or learn every single detail of each API you're ever going to work with, so get comfortable with using the available documentation as reference material.

I gets all your texture budgets!


#3 Memories are Better   Prime Members   -  Reputation: 769

Like
2Likes
Like

Posted 14 December 2012 - 11:25 AM

Whenever you 'feel' like this, just remember back to the first time you programmed or your first experience with OOP and all the things that were confusion, overtime things made sense and you understood stuff, the same will happen with DirectX, however do note the learning curve with any lower level library is steep but once you have gotten use to it, it can become a lot of fun and you will accept the challenges with more confidence.

That book is ok for beginners I guess, but from personal experience anything with a skull hand at the front is terrible, and I am pretty sure that book doesnt cover major areas that probably should be covered in a beginners book.

Have a look at Introduction to DirectX11 - Frank Luna

Edited by Dynamo_Maestro, 14 December 2012 - 11:26 AM.


#4 J. Evola's Apprentice   Members   -  Reputation: 307

Like
2Likes
Like

Posted 14 December 2012 - 11:47 AM

If you can't remember method names, use IDE with autocompletion.

#5 Inuyashakagome16   Members   -  Reputation: 835

Like
2Likes
Like

Posted 14 December 2012 - 11:48 AM

Don't learn an API by trying to cram everything, you don't have to be able to recite every function and every class available, that's just madness. Also, don't worry about using the 'correct book', or the 'correct tutorial', because these should only be reference materials and not absolute guides to learning and understanding an API. Learn by doing. Read up on some tutorials and try to recreate what they achieve by yourself, while keeping an API reference close so you can look up which parts of the API you should use and how they should be used. When you use these parts of the API a couple of times you'll have no problem remembering what they do and how they should be used, maybe you won't know the exact details of which parameters a certain function expects, but that's absolutely no problem as that's what those books and online references are for. If you're serious about programming you'll encounter tons of APIs in your career, and there's no way you're going to be able to remember or learn every single detail of each API you're ever going to work with, so get comfortable with using the available documentation as reference material.



I'll probably try and go with that. Because I just don't want to write a bunch of code and not really understand what's going on. Considering DirectX is rather complex.



Whenever you 'feel' like this, just remember back to the first time you programmed or your first experience with OOP and all the things that were confusion, overtime things made sense and you understood stuff, the same will happen with DirectX, however do note the learning curve with any lower level library is steep but once you have gotten use to it, it can become a lot of fun and you will accept the challenges with more confidence. That book is ok for beginners I guess, but from personal experience anything with a skull hand at the front is terrible, and I am pretty sure that book doesnt cover major areas that probably should be covered in a beginners book. Have a look at Introduction to DirectX11 - Frank Luna


I'll check that book out! And yeah that's true that's how it always was for me. It took time but i started to remember a lot about the syntax and meanings of everything.

#6 MAD UNICORN GAMES   Members   -  Reputation: 297

Like
1Likes
Like

Posted 14 December 2012 - 03:42 PM

It isn't always about remembering every keyword or function provided by DirectX. Yes, through constant use you will be able to recognize when you can use a function available by DirectX's API. The purpose of the online reference is to alleviate the need for you to remember everything. My advice is to read through your book so that you are familiar with the API but not to stress memorization. Work the examples too. Programming graphical interfaces and 3D software is supposed to be fun. Do not turn it into a college course unless you are being graded and have paid tuition prices. Additionally, let your creativity guide your study.
Mad Unicorn Games

#7 Karsten_   Members   -  Reputation: 1655

Like
1Likes
Like

Posted 15 December 2012 - 01:13 PM

Not to mention that after you have spent some time with the API, you will probably have abstracted enough of it into classes or helper functions to be able to forget about the nitty gritty implementation details anyway.

Mutiny - Open-source C++ Unity re-implementation.
Defile of Eden 2 - FreeBSD and OpenBSD binaries of our latest game.


#8 TheChubu   Crossbones+   -  Reputation: 4761

Like
1Likes
Like

Posted 15 December 2012 - 02:43 PM

Remember that there is autocompletion on many IDEs. That can help a lot.

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

 

My journals: dustArtemis ECS framework and Making a Terrain Generator


#9 Inuyashakagome16   Members   -  Reputation: 835

Like
0Likes
Like

Posted 15 December 2012 - 05:33 PM

(In response to the above replies)
That is very true. With enough practice i'm sure i'll remember all of it.
Maybe I just worded this wrong.
I got to a point in the book where it was "Lets begin on drawing a triangle." But with all that's being introduced in the chapter, I felt like there was SO much that I wouldn't remember what I needed to just draw a triangle. Mind you, I was able to draw the triangle. (Horray) But if you asked me how the information moved through the project from definition to display I wouldn't be able to tell you. I'll keep moving through the book and learning what I can, I just feel like I won't remember the process. Kind of like.. Looking at examples on how to draw a triangle on paper but not remembering the 2nd step of the process. I understand with time I'll start to remember it. </end rant>

#10 jdturner11   Members   -  Reputation: 186

Like
0Likes
Like

Posted 17 December 2012 - 03:59 AM

Programming pragma applies to API. Learn the fundamentals, not the code, there will always be a reference for that.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS