Does it get easier to remember everything DirectX?
#1 Members - Reputation: 776
Posted 14 December 2012 - 11:11 AM
I guess i'm just worried I'll learn only half of DX11 and find myself lost later on because I didn't use the correct(?) book to learn.
#2 Members - Reputation: 2047
Posted 14 December 2012 - 11:23 AM
Also, don't worry about using the 'correct book', or the 'correct tutorial', because these should only be reference materials and not absolute guides to learning and understanding an API.
Learn by doing.
Read up on some tutorials and try to recreate what they achieve by yourself, while keeping an API reference close so you can look up which parts of the API you should use and how they should be used. When you use these parts of the API a couple of times you'll have no problem remembering what they do and how they should be used, maybe you won't know the exact details of which parameters a certain function expects, but that's absolutely no problem as that's what those books and online references are for.
If you're serious about programming you'll encounter tons of APIs in your career, and there's no way you're going to be able to remember or learn every single detail of each API you're ever going to work with, so get comfortable with using the available documentation as reference material.
#3 Members - Reputation: 538
Posted 14 December 2012 - 11:25 AM
That book is ok for beginners I guess, but from personal experience anything with a skull hand at the front is terrible, and I am pretty sure that book doesnt cover major areas that probably should be covered in a beginners book.
Have a look at Introduction to DirectX11 - Frank Luna
Edited by Dynamo_Maestro, 14 December 2012 - 11:26 AM.
#5 Members - Reputation: 776
Posted 14 December 2012 - 11:48 AM
Don't learn an API by trying to cram everything, you don't have to be able to recite every function and every class available, that's just madness. Also, don't worry about using the 'correct book', or the 'correct tutorial', because these should only be reference materials and not absolute guides to learning and understanding an API. Learn by doing. Read up on some tutorials and try to recreate what they achieve by yourself, while keeping an API reference close so you can look up which parts of the API you should use and how they should be used. When you use these parts of the API a couple of times you'll have no problem remembering what they do and how they should be used, maybe you won't know the exact details of which parameters a certain function expects, but that's absolutely no problem as that's what those books and online references are for. If you're serious about programming you'll encounter tons of APIs in your career, and there's no way you're going to be able to remember or learn every single detail of each API you're ever going to work with, so get comfortable with using the available documentation as reference material.
I'll probably try and go with that. Because I just don't want to write a bunch of code and not really understand what's going on. Considering DirectX is rather complex.
Whenever you 'feel' like this, just remember back to the first time you programmed or your first experience with OOP and all the things that were confusion, overtime things made sense and you understood stuff, the same will happen with DirectX, however do note the learning curve with any lower level library is steep but once you have gotten use to it, it can become a lot of fun and you will accept the challenges with more confidence. That book is ok for beginners I guess, but from personal experience anything with a skull hand at the front is terrible, and I am pretty sure that book doesnt cover major areas that probably should be covered in a beginners book. Have a look at Introduction to DirectX11 - Frank Luna
I'll check that book out! And yeah that's true that's how it always was for me. It took time but i started to remember a lot about the syntax and meanings of everything.
#6 Members - Reputation: 150
Posted 14 December 2012 - 03:42 PM
#8 Members - Reputation: 1095
Posted 15 December 2012 - 02:43 PM
My journal: Making a Terrain Generator
#9 Members - Reputation: 776
Posted 15 December 2012 - 05:33 PM
That is very true. With enough practice i'm sure i'll remember all of it.
Maybe I just worded this wrong.
I got to a point in the book where it was "Lets begin on drawing a triangle." But with all that's being introduced in the chapter, I felt like there was SO much that I wouldn't remember what I needed to just draw a triangle. Mind you, I was able to draw the triangle. (Horray) But if you asked me how the information moved through the project from definition to display I wouldn't be able to tell you. I'll keep moving through the book and learning what I can, I just feel like I won't remember the process. Kind of like.. Looking at examples on how to draw a triangle on paper but not remembering the 2nd step of the process. I understand with time I'll start to remember it. </end rant>






