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hopeless at art, heres my image.


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#1 rouncer   Members   -  Reputation: 286

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Posted 07 March 2013 - 01:58 AM

flat,550x550,075,f.jpg

 

Epilogue.net doesnt take my work, because they think its too hopeless, but let me say this art is a development of my very own. (im actually more of a programmer than an artist hehe)

 

I customized the gimp brush so it would operate 10 times faster at opacity 1%.   all i do is have a background of peach, then i apply translucent dark yellow at a very translucent rate. (my program speeds up the additive process by 10 times, so you get it done pretty quickly) it ends up making it red!  then i apply cyan a little on the top and it gives the skin a golden feel.

 

Thats about it.



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#2 Ashaman73   Crossbones+   -  Reputation: 6717

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Posted 07 March 2013 - 02:20 AM

Epilogue.net doesnt take my work, because they think its too hopeless

Hehe, well, it hurts somewhat when looking at it too long tongue.png , but it is not a bad start.smile.png

 

but let me say this art is a development of my very own.

I depends on the audience, we developer, being able to produce often only programmer art ourself, appreciate your art skills much more than professional artists. If you want to post your art on certain plattforms, ensure that your skills matches at least the lower range of what you see there. Then start to practise,practise, and eventually practise more until you get better smile.png


Edited by Ashaman73, 07 March 2013 - 02:21 AM.


#3 eppo   Crossbones+   -  Reputation: 2311

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Posted 07 March 2013 - 01:01 PM

They didn't literally say that it's hopeless, did they?

 

It looks rushed, but that gives the characters a nice way of blending with the background. Facial expressions on the characters aren't too bad, but especially there you need to add more detail. Also try to be more subtle with the burn and dodge tools. They're an easy way of adding more depth/contrast, but that's better achieved through proper lighting.

 

Like Ashaman said: keep practicing.



#4 rouncer   Members   -  Reputation: 286

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Posted 07 March 2013 - 06:33 PM

thanks guys,   no - they didnt say anything actually, just rejected them, So I take it its not thaaat bad, just too many mistakes... spending a good hour on every layer would probably give me a better image, ill be back later hopefully with something inside epilogue!  then i want lots of ass pats. :)  hehee   anyway thanks alot guys.



#5 King of Herrings   Members   -  Reputation: 508

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Posted 08 March 2013 - 04:55 PM

I see a Gollum-like child, laughing, riding on the back of a happily grinning woman. They other guy on the left is also happy about something. I think it's a good sketch, reminiscent of an Aphex Twin universe.



#6 riuthamus   Crossbones+   -  Reputation: 4319

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Posted 18 March 2013 - 06:47 AM

Not sure I understand the purpose of the piece. Did you just make this to make it and hoped that people would find it amazing? Are you trying to learn some skill or master some technique? Again, its nothing bad but certainly doesnt speak volumes as to what is trying to be accomplshed. Some hoity toity mofo might like it to hang above his wall in his bathroom, but other than that I am not sure I understand the purpose of it.

 

You may think that the purpose matters but to judge it correctly you really need to understand the reason it was created. The standards a person judges a concept peice vs free art vs game art are very different. These different judgment criteria can be the difference between an amazing peice of work to something "meh". Anyway, I cant say much until I know the purpose of the project.

 

Furthermore, I am not sure your method is even needed. ( the 1% brush technique ) The most it gets you is some kind of preditor vision mode ( at least that is how I see this art ) and even then I could do that with normal color + blur effect within 2 min. I guess I will just wait to see what the aim was and then comment from there.



#7 rouncer   Members   -  Reputation: 286

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Posted 26 March 2013 - 10:18 AM

well, i guess its for the cover of the game, where the artistic license is allowable in the part of game production.

I tried a bit harder on this new one, see what im really lacking is detail (patience in making the picture)

 
Think its a basic fantasy rpg, and heres a character in the story.  I hope you can see this one is much better defined... i hope...
 

flat,550x550,075,f.jpg


Edited by rouncer, 26 March 2013 - 10:20 AM.


#8 riuthamus   Crossbones+   -  Reputation: 4319

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Posted 26 March 2013 - 01:06 PM

Not bad, why is the sword glowing? is it a glow to show that the sword is giving off light? if so than the shading on the breast, fingers, neck, and chin are off. Honestly it feels out of place with the rest of the picture. The skin and other features seem correct. Overall I get a demonic feel for this but it is lacking some polish. I think the major issue is your lack of light tones. You have a good mid setup but without any highlights of note or some lighting focusing on the key parts you get lost in the dullness of it.

 

I say this is a good next attempt but you should focus on the lighting since your form is more or less okay.


Edited by riuthamus, 27 March 2013 - 03:50 PM.


#9 3Ddreamer   Crossbones+   -  Reputation: 2960

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Posted 27 March 2013 - 09:03 PM

Hi,

 

It is very interesting art - really is fascinating.

 

You need to provide a value to a company by satisfying their needs in art and not merely what you want or feel like doing.  If someday you run the show and are the game developer than you can use any art that you like.  Until then, you must get in the developer and/or designer's mind, put on their shoes, to understand what they seek and you go create the assets that fulfill them.

 

Nice experimentation as you showed here is good in your spare time to improve your skills and maybe someone will request a print or two once in a while unless you market your work to attract sales.  Usefulness of them for games, I would estimate at near nothing directly.  You have the talent to change your whole prospects to good if you improve strategic thinking.


Edited by 3Ddreamer, 27 March 2013 - 09:06 PM.

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer


#10 3Ddreamer   Crossbones+   -  Reputation: 2960

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Posted 30 March 2013 - 10:28 AM

After revisiting this thread, rouncer, I feel that now would be perfect timing for you to expand your capabilities and horizons with tablet drawing.  Wacom is a good brand but several other good ones are out there.  Your art passions only need focus, so the tablet tool to help you get that concentration is just what you need at this time.               


Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer


#11 riuthamus   Crossbones+   -  Reputation: 4319

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Posted 30 March 2013 - 10:59 AM

gallery_1_8_28932.jpg

 

Roughly 15 min spent on getting the colors to more accurately depict what is going on. This is no means a "end product" but at least you see what I meant by dark regions and highlighted regions.



#12 3Ddreamer   Crossbones+   -  Reputation: 2960

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Posted 30 March 2013 - 11:07 AM

Oh, Yeah!  Lighting is so important.


Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer


#13 Prinz Eugn   Crossbones+   -  Reputation: 3518

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Posted 30 March 2013 - 02:56 PM

I agree that the main issue is that you're laying down values without thinking about light sources. Light has to come from somewhere. Arbitrarily making something brighter or darker does not work well. Other than that, I think you are doing pretty well.


-Mark the Artist

Digital Art and Technical Design
Developer Journal


#14 rouncer   Members   -  Reputation: 286

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Posted 31 March 2013 - 04:53 PM

riuthamus, the sword needed work for sure, yours looks a lot better, it was supposed to be glowing btw. And I see what you mean, its all kinda the same light level all over it.

 

3DDreamer,  yeh, I need a tablet, but im so poor...

 

Prinz Eugn, you are right - light sourcing confuses me a little, I tend to not worry about them and just go for something that "looks right" at the time, even though I tend to find shading for ambient occlusion is the easiest...  neutral or daylight shading is the easiest for me, adding a spot light?  and im hopeless.

 

Thanks for the support, I may not be the most technically brilliant artist but I'm definitely original :) - you know this guy on facebook even asked me if I could do a cover for his audio production, but he has to get back to me first.






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